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The Wheel? What? (Strange Mod Glitch, Need Help!)

mjdgoldeneye

Chieftain
Joined
Sep 1, 2007
Messages
18
I created a custom civ, and for some reason that I can't understand, they start with 3 tech: mining, agriculture, and the wheel. I only want mining and agriculture.

The strange thing is that the wheel isn't defined anywhere in this civ's XML entry as a starting tech!

Anyone know why this is? Here's a sample from my XML file:

<FreeTechs>
<FreeTech>
<TechType>TECH_AGRICULTURE</TechType>
<bFreeTech>1</bFreeTech>
</FreeTech>
<FreeTech>
<TechType>TECH_MINING</TechType>
<bFreeTech>1</bFreeTech>
</FreeTech>
</FreeTechs>

I can't think of any reason why this would occur!
 
Wait... Apparently all civs that don't have The Wheel marked as a starting tech start with it anyway. This is true from my unaltered original game too...

Is this how it is supposed to be? To be honest, I rarely recall having to research the wheel...

If this isn't supposed to happen, is there some place that it is even possible to universally assign a starting tech?

If it is supposed to happen, why does it? What's the point of having the wheel as a starting tech then?
 
You get free technologies when you play at Warlord or lower difficulties and the AI players, as Maniac said, get free technologies when you play at Monarch or higher difficulties.

At Settler difficulty you get The Wheel, Agriculture and Mining + start techs

At Chieftain difficulty you get The Wheel and Agriculture + start techs

At Warlords difficulty you get The Wheel + start techs

That might the reason why you start with The Wheel even if it isn't your start tech.
 
Yea, that XML file I was referred to seems to explain it. I know I have researched The Wheel before, but I also know it isn't very often. I switch between Warlord and Noble, and that seems to make things check out.

Thanks for the help. I was utterly confused! :lol:
 
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