The wierdest thing you've ever seen?

dreadhead7

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What's the wierdest, most jacked up thing that you've noticed about SMAC/SMACx? What I mean, is wierd little things that typically aren't supposed to happen.

For example, I played a game once, where I explored a pod, and found a Monolith. Next to it was another pod, so I checked it out, and it gave me some mines. Trouble was, one of the mines was on the same square as the Monolith! Get my point? You can't do any terraforming at a Monolith except to build roads, and remove fungus. Anything wierd like that ever happen to you folks?

Ok, here's another question. Has anyone ever used their Monoliths so much that they disappeared? Actually, this is supposed to happen, but I've only had it happen to me on 3 occasions. Strangely enough, it was in the SAME game a couple of years ago, and I was playing the Believers. I've never had it happen to me since.
 
Hmmm. About the 'leave it alone option'--I really don't know, Spy. Another thought that I've had is why the Monoliths only repair military units.
 
Yeah, monoliths dissapear OK. Ever noticed when an AI faction controls the Ruins how most of the monoliths are gone late in the game? I had a very marginal base once that depended on a monolith for food while the formers cleared fungus, and Zac wiped it out by using it to upgrade his units. Aaaarrggghh!!!!!! :mad:
 
Yep, all of the above -- disappearing, under water, etc. Notice that when you capture bases from the Usurpers, they all have roads out to the monoliths because the AI sends units out for a ritual upgrade automatically as they're produced.
 
The point of leaving monoliths alone is so you can use them to get promotions later on - each unit can only use them once, and promotions are increasingly hard to get through battle.
 
Originally posted by dreadhead7
Ok, here's another question. Has anyone ever used their Monoliths so much that they disappeared? Actually, this is supposed to happen, but I've only had it happen to me on 3 occasions. Strangely enough, it was in the SAME game a couple of years ago, and I was playing the Believers. I've never had it happen to me since.

Yep, many monoliths, including the one that start the game appear to be oermanent, some of the ones popped from pods vanish after about a dozen morale upgrades. Repair use does not seem to use them up.

The weirdest events I have seen involve capturing a unti (native or by marine detachment) and having other hostile units remaining in the square. You can then attack the stack with other units, but if one of you in the square has the best defense, you wind up fighting it.
 
I know it is part of the gameplay but aside from the experiences mentioned above I find the following pretty weird and annoying::rolleyes:

When you are getting close to the end of the story, almost ready for trancendation, the planet is really starting to fight you. Especially if you own a continent near the polar regions you have to fight hundreds ;) of native life forms suddenly uprising every other turn.
The similar babarian uprising with more than 20 horsemen in Civ3 reminded me of this fact.
My problem is that I normally don´t have much defense in the inner part of my empire, but when the fungus starts to appear it´s really hard to keep those mindworms at bay.:sniper:

And the monoliths disappear randomly in my games. Sometimes I heal and upgrade like 100 units and another time only 3. And not only those from capsules disappear.:alien:
 
There is a 1/32 chance that a monolith will dissapear when you use it. This probability value is independent from the number of times you've utilized it already. It's a fact, trust me :).
And BTW, throughout my entire SMACing career (almost 3 years now) I never had a monolith dissapear even once when I used it. For the AI, sure, numerous times, but not when I was upgrading.
 
That proliferation of fungus is down to pollution, Planet is deliberately trying to murer you! Try taking a few of the city squares affected out of production on the city screen, particularly the heavily polluting ones situated on mines.
 
If you pass through a monolith and you don't need the repair/upgrade, why end the unit's turn? Investigating automatically does that but if your unit has moevemnt left you can go on if you ignore it.
 
Originally posted by brrrrrett
That proliferation of fungus is down to pollution, Planet is deliberately trying to murer you! Try taking a few of the city squares affected out of production on the city screen, particularly the heavily polluting ones situated on mines.

One time I set of 15 (roughly) planet busters in one turn. The Planet DID NOT like that. I had a large army and loads of cities: the army were wiped out by hoardes of aleins and only 2 of my cities didn't get razed/pillaged.

I'd never seen so many aliens! It was cool, the game had been getting dull (hence setting off all those PBs) and I was winning easily. This totally brought me back to the same level as everyone else.
 
Ok, the weirdest thing I have saw, didn't see it actually, but it happened was in a PBEM with Aredhan, Mister Flo, and someone else.

Aredhan got a secret project built in one turn from a materials pod. He hadn't even started it the previous turn, IIRC. That is one for the books.
 
As mentioned before, monoliths have that 1/32 chance of disappering and it has happened to me just once!

The weirdest thing in my short SMAC playing experience is having a mw appear on the ocean tile adjacent to a coastal pod which I popped. I didn't have any movement left to check if I could have got the 10+ energy credit for killing it. Of course it drowned in the next turn :p
 
Playing as Gaians and built my first mindworm in my capital Gaia's Landing. Didn't really have any use for it at that moment so left it there. Couple turns later alien mindworms atacked and killed my mindworm who was defending Gaia's Landing. Up pops the normal events screen that happens when your first mindworm unit dies...except there were a couple of funny things in this one...."...flamed by 's men, those Aliens don't like mindworms..." then later on Deidre says..."I want Gaia's Landing destroyed" Destroying your own city????? So much for the "peace-loving" Gaians.
 
Haven't played this game in 2 years, but had to reply when I saw this thread. I got hit by an asteroid once. Wiped out four of my big cities like they were never there and made a second crater. Only happened to me once in probably a year of playing, so has to be a really rare feature.

Renata
 
Originally posted by Renata
Haven't played this game in 2 years, but had to reply when I saw this thread. I got hit by an asteroid once. Wiped out four of my big cities like they were never there and made a second crater. Only happened to me once in probably a year of playing, so has to be a really rare feature.

Renata

I read about this but never saw it myself. I thought it destroyed one city, not groups.
 
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