The Wimpy Warlord Seeks Training

brown = plains, desert
green = grassland
EDIT: I am officially slow!!! :(
 
klopolov said:
that would be klopolov, quite different meaning, although both could possibly typical Russian last name, klopolov just happens not to be a last name...

hehe sorry for the wrong speling ( i type fast and dont look what have i typed :mischief: )
you are right every1 has a difrent playing style :)
I prefer to go for a horsman instead of swordman
wll i go to for republic 99.999998% :p of time i just learned to play civ this way
 
Tomoyo said:
Brown = desert, plains, flood plains. Green = Grassland, Hills.

Ah. Now I get it. But I can't play now. My 8-year-old sister wants a turn. ;)

EDIT: Never mind, she's watching the Return of the King (go figure)
 
My advice, without going into details is...

1. You haven't explored. :shakehead You MUST try to satiate your curriosity. ;)
2. Your cities are way too small.
3. Not enough defensive millitary units. Bad situation if you're suddenly at war.
4. Always have a goal! (From your screenie I'd already be planning to settle along the Zulu's border to cut his expansion off. I would probably settle on that first Jungle tile to the east of Regnus) :king:
5. Always be making more of everything until you have too much! :salute:
 
EDIT: Also, I'm somewhat colorblind, not being able to tell some similar colors from each other (brown and green, purple and blue), so what exactly do you mean by brown and green?

HA! So am I! Sucks doesn't it, but hey at least we can't go to the front lines if we get drafted
 
Arrg. I played the game a bit more and all heck broke loose. All the nations I knew were 4 techs ahead of me and in the Middle Ages. The Zulus then declared war on me. That wasn't too bad in itself, but then my border city Regnus which had almost my entire army culture flipped to the Egyptians! AAAA!
 
-- Once you are more or less settled, I usually have one city make nothing but military for awhile to avoid early defeats by aggressive neighbors.
-- Lots of workers - always a good idea.
-- Under despotism, you get no bonus from irrigating grassland or flood plains. Instead, put mines on them.
-- Always, always, always try to be the first to settle near resources! Top priority! Also, expand towards your neighbors, so as to gobble up land they could potentially settle.
-- You can usually have your science around 60%-70% in the early game if you are worried about expansionist/better connected civs pulling ahead of you.
-- Try settling on freshwater.
-- Don't be afraid to build cities close together.
 
I've recently gone up to regent also, and it's hard enough that sometimes I take a vacation back to Warlord. But I've found some very good advice here for winning. Paying attention to details is extremely helpful, I've found. I'm not too sure about keeping your tech at either 10% or 100%, but it does help *enormously* to check it almost every turn, to see if you can drop it down without increasing the number of turns to completion. This results in a lot of extra money you wouldn't otherwise get.

Also, it really isn't necessary to build a barracks in every city, that's great advice. Just build a few in productive cities and build all your military in those cities (catapults and the like can be built anywhere because they aren't affected by barracks, though). This saves you time and money and allows for important cultural improvements to be built instead.

I would also echo the advice to expand as aggressively as you can. If that means leaving some cities virtually undefended early on (not those on your borders but those deeper inside your territory) then by all means do it. Also, plan for the future: don't expand incrementally; if you've located luxuries or resources 50 squares away from your border, send a guarded settler there to grab it. You may not get the benefits from it for a long time, but at least you have it and the AI doesn't. This includes overseas settlement; even if you can't make a guaranteed safe trip to another continent, it's worth it to try a suicide mission if there are resources/luxuries to be had. Such daring-do is a big part of the game's fun, for me.

Build your road network quickly; as stated before, this creates more wealth for you, but it also facilitates the movement of your miliatary units to far-flung resource outposts and cities. Don't ever try to develop and road every city square in the early game, it simply isn't necessary; it's more important to connect all your cities and have roads cover strategic areas. DO always try to have roads on all squares actually being used in any given cities (again, this paying attention to detail, check this frequently).

Finally, I don't ever rely on trading for techs to keep up, although some people swear by it. I always just try to stay ahead. For one thing, having more tech than your rivals gives you something to trade with when you find yourself without a vital resource. And if you're behind, bend all effort toward discovering Scientifc Method so you can build Darwin's Voyage. Another good way to gather tech quickly is by playing an Expansionist Civ--they always seem to find tons of technology in the goody huts.

Hope some of this helps. Good luck!
 
Thanks for the advice all of you! Since my last game ended in a disasterous defeat, I looked at what I did wrong and started a new game. This time I was Persia on a small mostly water pangea. I set up good infrastructure, irrigated the brown, mined the green, researched a lot, and traded with my neighbor Rome. I quickly conquered Rome with Immortals before they could get a road to their recently acquired iron. Soon I found that I was on a large island, now alone.

I started worrying, "What if the others are ahead in tech because of my isolation?" When I sent a galley to investigate, I found a slightly bigger island with three nations on it, Babylon in the north, Greece in the middle, and England in the south. Not wanting to deal with Hoplites, I sent galleys to strike Uruk. It was taken, and I also got a great leader! With the GL I built an army, and put in 3 immortals.

It is now the Middle Ages, and the Babylonians have Pikemen. I'm about one tech ahead of them.
 
Awesome work puglover! If at first you don't succede... :goodjob:

I'm having a hell of a time in an O.C.C. game. It actually turned out to be the "Dulldrums" although I'm going for a dip victory and have managed to keep everyone at peace so far. My tech is behind, but not too terrible. :coffee:
 
YES! I've finally done it! I've beaten Regent level! :D

The invasion of Babylon was quite long, and I had to constantly send Immortals and later Knights by Galley to the other continent. Luckily, I conquered the Great Lighthouse from the Babylonians, so my galleys could sail past the seas between the two islands with no risk. The Babylonians had pikemen, which slowed my victory by a couple turns. :ninja:

The Greeks were next. I attacked with a galley-full of Knights in the south, and swooped down with my Army and more Knights from the former Greek cities in the north. The Greeks had Pikemen and Hoplites, but all of their city defenders were Regulars. I fed them to my Veterans and Elites. :viking:. I earned a great leader and built an army full of knights. (Can you tell I like Knights? :lol: )

The English were further south, and were a piece of cake. They conquered Russia before I even discovered them, so the cities of Moscow and St. Petersburg were soon taken. The English cities had one pikeman and one spearman ( :lol: ) each. I got another army from that war and put knights in them. In four turns I conquered England. :king:

The game ended in 1402, soon after I built my first Cavalry unit. I am now known as "the Lion-Hearted" with a score of about 6800, a new high score for me. (my last was 812 :eek: )

:thanx: Thanks so much for the advice. If I hadn't known about mining the grassland and irrigating the desert I would have never won. :lol:
 

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