What? Neither Baldur's Gate nor Dragon Age are MMORPGs, but World of Warcraft is, and that's controlled by ASDW.
I'm guessing you never played The Witcher or Mount&Blade or were utterly unable to figure out either combat system. Baldur's Gate's combat is pretty simplistic and Dragon Age's is quite similar to the average MMORPG. Neither is awful but neither is amazing either. The Witcher's combat isn't great but it isn't any worse.
Graphics settings: Yeah, the final game will have more detailed graphics settings.
Saves: There will be a manual save feature, don’t worry!
QTEs: Oh, they’re not so bad, and they add further variety to the gameplay.
Linearity: The game opens up significantly and has lots of variation based on the choices you make. As we’ve mentioned in previous demos, there are entire locations/portions of the game you will NOT see on your first play through. And, again, there are ultimately 16 different endings/end states based on your choices and actions.
Piracy stuff: We’re releasing the game DRM-free on GOG, and in an hour or so (during the CDP Conference) we’ll talk a bit more about copy protection in other versions. Needless to say, we’re not big fans of DRM. That said, we’re removing the excuses that pirates tend to throw out there… so just buy the game if you want to play it, eh? I don’t see how that’s a problem
16:9: Checking on this. If, worst case, there’s the letterbox (black up top and bottom) is that really a huge issue? It looks all cinematic-like, and that’s how many of us used to watch movies, remember? “Widescreen version” even though we didn’t have widescreen TVs?
How it’s an RPG: Well, there’s character development, the ability to make decisions that impact the gameplay, item collection and crafting, a story, and… well…. yeah, it’s an RPG.
Hope that clarifies some things!
It isn't quite direct control in The Witcher, you have to time your mouse clicks to when the cursor shows the bright flame on it. Direct control is what Dark Messiah of Might and Magic and Mount&Blade have. The reason why the combat in The Wticher isn't quite direct control is because the developers weren't sure how to implement the fancy sword play witchers use for direct control, though yeah it isn't a strength of the gameHaving direct control is vastly overrated. I don't really care to play an action game. But apparently that's what some people want.
Not quite everything, but yeah the Swamp gets old. Make sure you are using the group fighting style against the drowners, or the light style if only one of them is left. I played on normal and never really used that many potions, just the occasional one. On harder difficulties you definitely need to sue potions and alchemy to keep Geralt alive and kicking butt.At first I was fighting everything in the swamp forest. And at night! I was getting overwhelmed, and I didn't want to have to take a swallow potion every time I went in there. I quickly learned to just run away from the monsters. There's little point in fighting every drowner. I hate respawning mobs with a passion.
Everything in the Witcher respawns really quick.
Good grief man thats ridiculous. Try to just keep like 4 main saves and resave over them each time. I assume you have the Enhanced edition right? I remember in the original demo the load times took freaking forever, thankfully the Enhanced edition reduced them by 80%!My load times were horrible, but I figured out why that was. I have too many save files. I just deleted a whole bunch this morning. It seems every quick and autosave makes a new save alot. And I'm an obsessive saver. I hate replaying large chunks of the game. So I save every couple of minutes. I had over 400 save files between both games! That's why it took forever to load games. And save games too, but I usually just used the quicksave, as it took forever to get to the load and save game screens.
I find most gambling minigames are rigged in most games, though I didn't have too big of a problem in The Witcher but I know exactly what you mean.The dice poker is really tough. I read online that it's a great way to make money, but the AI is lucky as hell. They often get 4 of a kind, where as I never get them. So that almost necessitates reloads. Which as I mentioned above, used to take forever. What I usually do is play an opponent 2 times to get the quest update for winning. If I lose the first time, I'll play a second time and bet more money (to make up for the money I lost the first time). If I lose both games, then I'll reload. Sometimes I can win by betting a large amount, and having the opponent fold, but that doesn't happen often. It's hard to bluff when they can see what you got. The game is just a matter of having better luck than the AI, which isn't easy.
Are you sure you are using the right fighting styles? Yeah they still push them back but I usually finished off drowners in a few hits.Offense is always > than defense. I just wish there was a way to stop pushing the enemy monsters back with your witcher sword combos. I often push them back into more mobs. One time at night, I swear I was fighting like half the swamp forest as I kept pushing the mobs back into other mobs. It was an endless amount of drowners (and those other guys).
I'd say the overratedness is about on par with the average amount any game is overrated. The vast majority of games are pretty bad so even above-average games look greatThe witcher is a pretty good game, but far from perfect. The voice acting is pretty substandard. I'll attribute some of that to translation problems. The story is decent, but I still feel its overrated. The thing I enjoy most in the game is trying to bed every woman. I'm not sure if that's really what a game should be known for.
I have no idea either.And I don't understand whySpoiler :snip
And I don't understand whySpoiler :the bad guy mage didn't just kill the Witcher when he was posing undercover as the detective. Yes I do know he wanted to take out the crime lords gang and the alchemist too, but still. It seems kind of weak.
The Obsessive compulsive side of me hates that. I feel like the game is incomplete.
You mean in like every RPG with sidequests ever?I understand, I am a bit like that too although I managed to tone it down. Especially with games these days... With all the disappointment you get from actually completing the side quests "oh... yay... um... I managed to come back and complete this side quest that doesn't have any impact on the rest of the story and just gives me a thanks + 100 gold + 3 lines of new text. yay me"