I finished the game. Overall, I think The Witcher 2 is a good game, maybe even very good.
I also think it's strictly inferior to The Witcher, as it's inferior to its predecessor in every respect except graphics, fistfights and the arm-wrestling minigame from my point of view.
Regarding the user interface, I'll add my 2 cents.
The tiny info boxes and slow scrolling for items in inventory/shops (fixed by mod)
The talents screen not showing what the second level of a talent does until you've taken the first level - also no indication of why you can't take the advanced trees at the start, and no indication of which talents are mutable until you take them.
The alchemy screen is a complete mess - it often defaults to using your most precious ingredients (and resets to them after each potion you make), it won't tell you how many of an actively-chosen ingredient you have, it doesn't show you how many of any given potion you already have,
You have to exit every sub-screen to go to another, rather than going eg straight from character to inventory
Yes, all that. I also hate with a passion the fact that the item which you select in the inventory suddenly increase in font size and at the same time lose the weight/value info on the right, so the displayed item is actually the one with the least information.
The key-bindings is really bad. I have managed to switch from AZERTY to QWERTY keybinding IN-GAME without knowing how I managed to do it. It's a very annoying bug as you type ',' or 'm' and end up doing nothing, or get the wrong key indicated for fistfights (even though that's mitigated as you know the location of the keys anyway).
As for the graphics options yes that is an annoying game design, although not what I think of as a UI issue when its on the main menu (or should be).
The problem is it is not on the main menu. You have to exit the application to change the important graphic options, which is really annoying. Same for language, although I concede I'm probably an oddity in wanting to switch languages in-game.
Huh, didn't have an issue there, the maps aren't THAT big and confusing. However, hopefully they will fix that.
Nice that you didn't have a problem. I keep hitting the M key every minute because I am absolutely unable to use the minimap most of the time. It's almost useless to me.
You might want to check your resolution, because I don't have that problem. However, it would be nice if it didn't have to scroll for the longer descriptions or a better scroll.
If there is a problem at a given resolution, then there is a problem period. The inventory system requires you to WAIT for the damn text to SCROLL up so you can read PARTS of it. You can't ever read all the item description at one time, can't even scroll manually, which would still be lame but better than an auto-scroll. The inventory system is just bad.
Also, there is no way to sort inventory by weight, which is an issue as you easily end up collecting tons of junk that prevents you from running. I also have gameplay issues with the whole inventory and crafting system: Money is mostly irrelevant. Crafting requires you to carry tons of leather, timber and iron, which you should obviously be able to buy at the local merchant instead of stealing them all around the city right under everyone's nose. It's a very stupid system. You are encouraged to steal stufff in order to craft an item that will often prove inferior to something you can buy or find. I mean, superior elven armor, kayran armor? They are made obsolete almost immediately.
Saving the game works fine for me, and they are thankfully improving it in the 1.2 patch.
It's already been mentioned that you cannot rename saves, and that you cannot replace saves. The 1.2 patch doesn't change that. The system is still very bad.
The lack of renaming is especially bad. CDPR probably thought it was useless because they provided a bmp screenshot, but it's not very informative most of the time and eats lots of disk space for little benefit.
it rotates the ingredient symbols in the middle bit so you can't tell the upright-line symbol from the diagonal-line symbol etc
That is odd but they are all colour coded too.
The colors are not different enough, so the color-coding is bad. Plus there are many color-blind persons, and relying on color only to convey some information should simply never be done. It results in a very hard system. I also thinnk the whole potion system is a big regression from The Witcher, as the albedo/rubedo/nigredo added layer is gone. Plus most of the potions have a negative effect that is so important that I systematically ignore these potions, and can still play the game. In the previous game, potions were actually important. In this one, they are mostly useless, except Cat and even then only in one dungeon, and the plot-related ones. Even the potion to fight the kayran can be built without ostmurk, so it's a bit buggy.
Click to select and then press spacebar to take all. Iirc, it may be less than the first game.
I think you misunderstood. He's talking of alchemy here, not looting.
The delay for looting corpses is way too long, and very difficult to see the loot drop in long grass/swamp etc unless you use the medallion (which itself has an excessively-long delay)
The medallion delay is fine, but yeah the first game had the same issue with waiting around for the corpse drops.
The medallion delay is not fine, it should not exist at all imo. It is simply annoying and doesn't add anything to the game. It should actually be an option in the game to highlight items or not, a bit like the alt key in Diablo 2.
Skipping cutscenes is very temperamental
Wouldn't, never wanted to.
Nice to see you don't have a problem with that. I have one. It's a pain when you reload before fighting the kayran and right click at the bad time and have to withstand the cutscene totally again before actually playing.
You don't really need precision in this, its very quick (possibly faster but that could be a different experience depending on the user and their sensitivty settings) since you don't have to point directly at it and its not a surprising decision given that its 3rd person and can use a gamepad. The only unituitive part is that if you stand on it or too close it doesn't seem to pick it up which is odd.
In lose a lot of time trying to get the proper item I want to pick to select. The system is very bad, and totally inferior to a simple point and click system: You want to pick up stuff. You move. You often move too far, even though you only tapped the key once. You turn. Stuff won't be selected unless you loot another container before, which you just don't want to.
If people who use a gamepad don't have any option, then too bad for them. I have a mouse and keyboard, I would appreciate if objects I don't own didn't make my experience with the game less enjoyable.
It REALLY wastes time. At least until you realise that loot is always worthless in the game and you might as well skip it altogether.
Another thing I wanted to mention:
The dice rolling minigame is bad. Having to throw the dice is unintuitive. I mean, they stand in the air waiting for you to do something which can only have bad consequences if you throw too far, so you end up just clicking so you avoid losing one die.
In addition, the system is inferior to the first game system, as you have only one game instead of having to win twice in a series of 3. This reduces the strategic element of poker to around zero.