The Wonder Impossible to Build

mathkim

Chieftain
Joined
Mar 12, 2008
Messages
27
Kuriotates cannot build "The Eyes and Ears Network" because they can have at most 4 cities and the wonder need at least 5 Inns to be built.

The wonder is very powerful, and so it is too big loss for them.
Above all, I cannot understand the fact that some wonder is not accessible to some civ at all.

Hope there should be some change to this.
 
If you play a huge map then they can have 5 cities, so you can build it then....

Buildings like that really should scale to map size, even if only for the Kuriotates...
 
That is why in my version that Kuriotates can build units that can build this and other buildings. I let Settlements have pretty much any building, but all the work of building them must be done in the Kuriotates Capitol City.
 
yep, it's a pretty annoying issue. same thing with the great library on duel maps for example, it should definitely scale with map size.
 
If you play a huge map then they can have 5 cities, so you can build it then....

Buildings like that really should scale to map size, even if only for the Kuriotates...

Oh, it depends on the map size. That's new to me. Thank you.
 
LOLOLOLOLOLOLOLOLOLOL

You speak too quickly. I miraculously got the Eyes and Ears during a game as the Clan of Embers, whose main weakness is not being able to keep up in tech. I was also head of the world-dominating Overcouncil (long story) and promptly forced universal open borders.
Care to imagine what happened next? Let's just say the only thing worse than an orc is an orc with Mithril. Obviously, this is an extreme example, but Eyes and Ears work great with the Councils.
 
It also works great if you are an Agnostic civ and, for some reason, want religions in your cities.

When you get the Network, you get a disciple, etc. for each religion (but not CoE, for some reason, no Nightwatch).

Playing as the Grigori, in the past, that would be great for getting religious affiliations for your Medics with their channeling ability. However, since they have been nerfed now, it is not such a big deal.

I often don't consider building it because there is a requirement of open borders agreements that I often don't have.
 
The wonder can be build by capturing enemy cities that have inns built.
I have found that Inns tend to survive the capture of the city, and I was able to build the eyes and ears network last time I played Kuriotates, on a standard map. After conquering 3 or 4 enemy cities, at least 2 Inns survived in the settlements.
 
Can the network give religion specific techs. Hidden paths and Arete to be exact. The promotions they open are very good.
 
Can the network give religion specific techs. Hidden paths and Arete to be exact. The promotions they open are very good.

No, you have to convert to specific religion to get this techs (I tried this as Ilians).
 
It sucks. I can't buy them, my network can't steal them. The only option I can see is research them before I switch to Hyborem. At least Arete as hills are not eliminated by hell terrain.
 
If you play a huge map then they can have 5 cities, so you can build it then....

Large maps are also where you get the most benefit, ever got the entire religious line and melee line while researching the magic line? Yeah I have.
 
The theme of this thread is changed to how useful the wonder is: interesting..:)

You can maximize the benefit of the Eyes and Ears Network by keeping open border agreement with as many other civ's as possible.
Do not get involved in a war, and if you still want to weaken some other civ, you can use your hidden nationality units to attack or pillage. (If you have some..)

And it gives you free tech's when condition is met, even long after it is built, which is different from the "Internet" world project in the vanilla Civ4.

I used to have more than 15 free tech through this wonder before.
 
The wonder can be build by capturing enemy cities that have inns built.
I have found that Inns tend to survive the capture of the city, and I was able to build the eyes and ears network last time I played Kuriotates, on a standard map. After conquering 3 or 4 enemy cities, at least 2 Inns survived in the settlements.

So the Inn survived in your new(captured) settlement, not a city, exactly?
I mean.. if you already found your 4th city, captured enemy city turns to be a settlement, I guess.

Anyway.. wonderful strategy..
 
So the Inn survived in your new(captured) settlement, not a city, exactly?
I mean.. if you already found your 4th city, captured enemy city turns to be a settlement, I guess.

Anyway.. wonderful strategy..

On a standard map, I could only build 3 Cities.
The captured cities indeed become automatically settlements.
And, ahem, at that time it was not a stategy, I was thinking I wouldn't be able to build the wonder, just like anyone else, however, I was quite delited when I suddenly saw the button for the "Ears and Eyes network" lit, and checked all my settlements to see how this came to be! This is how I discovered that I had Inns survived the capture and were still in my settlements.
 
It actually makes sense that its the only building reliably left standing by pillaging invaders. :beer:, :banana: and [party]

Adding a higher chance to leave them standing on capture for other buildings which enable wonders might fix that "problem" of the kuoritates rather neatly and shouldn't be a big problem given its just a handful of buildings and just a single variable in the code (i believe).
 
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