Giaur
War Dancer
Some units seem to be hopeless ...
Giaur said:That was me, who voted Horse Archers. I prefer Swordsman, they have much more better stats via attacking cities. Horse Archers are cannonfood and they can scout only. My proposal is
20% withrowal chance
to this unit and all is ok. But perhaps I don't understand something. Let someone enlighten me ...
P.S. Thx for vote for Musketman :]
Giaur said:And to those who voted Explorers ... they're also tactician units, belive me or not ...
Giaur said:Agree. Medic should have 2 MP. And some of my explorers had medic promotion.
And I did a trick while playing my previous deity game. It was the final battle. Artillery softened the defenders. Finally only one defender survived and was very weak. The enemy had tanks, so didn't want to loose an Infantry unit, so used mounted unit, captured the city, and came back to the rough terrain.
P.S. Even Artilery can destroy tank, but only in some circumstances ...
Musketmen and Ironclads, despite their small windows, are superior during their time. I honestly, as hard as I try to understand, don't grasp why people have any problems with either. A small window, yes, but at least they aren't a long-lasting and generally useless like crossbowmen.