The worst unit overall

What is the worst unit in Civ3

  • Man-O-War (The reason I am not the english)

    Votes: 80 34.5%
  • Explorer (I discovered the entire world centuries ago and now they give the explorer)

    Votes: 152 65.5%

  • Total voters
    232
I couldn't say becaue rarely if ever I check stats between the UU and the regular unit. I usually never even bother with UUs often, because they're either too pointless to build or become obselete so easily.
 
UU's regardless of how pointless they are, can still trigger the Golden Age when you are being beaten in most Wonder races.

At the right time this is a major 20 turn boost to your game.
 
WoWs always trigger my GAs. And I usually trigger it when I least care. Sure it's a strategy game, but I'm not going to deprive myself of a Wonder just because it'll trigger my GA too early. Why would I do that? My approch to WoWs has won me nearly all of the first two age wonders in all games (Collusus, Great Wall, Great Library, Great Lighthouse, Pyramids, JS Bach's Chapel, Shakesphare Theather, Adam Smith's, and Magellan's - I've built most of those in one game)
 
My point is that if you're missing out out on wonders then a UU has a use as a GA trigger.

For me at the more difficult levels (Emperor and Deity), a wonder is a hard fought luxury not a given.
 
Yeah, I guess. So what in your opinion is the worst unit? The Man-O-War?
 
I would give the MOW the "Worst Millitary Unit" as IMHO the only reason to build it would be for a GA Trigger.

I stick with the explorer as the worst unit overall.
 
How about the War Elephant? I'm just playing one of my few games as the indians, and the war elephant has nothing different from the knight other than no resource requirements. It should at least have +1 to attack/defence. The manowar is handy in archipelago maps, briefly.
 
The no resource requirements is a better feature than the very very very limited life of the MOW. Being stuck between two civs without a horse resource sucks.
 
The samurai doesn't need horses and it still gets the +1 to defence (does it not), and if you don't have horses or iron, either trade for them or go get them! War Elephant is stupid. Man O Wars can be handy, you just have to play to their strength.
 
Originally posted by bobgote
The samurai doesn't need horses and it still gets the +1 to defence (does it not), and if you don't have horses or iron, either trade for them or go get them! War Elephant is stupid. Man O Wars can be handy, you just have to play to their strength.

But, and if the map DOESN'T HAVE iron, for example, can you see the elephant potencial there?!?
 
Originally posted by Portuguese
DO ANYONE LIKE Man-O-Wars ?!?!?

Well you have your answer - Bobgote.

I think he and I will have to agree to disagree on the War Elephant vs MOW discussion ;)

I have to ask though, on how MOWs are used in numbers in a game? Personally I never build a fleet of frigates in a game as ironclads are just around the corner. So why would I choose a MOW?
 
Originally posted by Portuguese


But, and if the map DOESN'T HAVE iron, for example, can you see the elephant potencial there?!?

That's horrible not to have iron. One map called the Age of Bronze has that feature incorporated. In one game I had no iron ores so I had to keep paying big bucks to keep the iron going. Before 1.29 deals kept being shattered w/out any renegioation so I had to pay more and more and more and more...then luckily I discovered an iron ore in my land.
 
Originally posted by DaDoo
most useless unit in my opinion? fighters and jet fighters.. and maybe SAMs too... I have yet to see the computer use bombers at all... This will change in PTW tho... I think..

I have seen the computer doing a bombardment. It was very cool because my Jet Fighter sneakily came from 3'o'clock and shot it down. :D

SAMs are good in if you have at least five of them because then you can build the SDI Defense... Although I, actually, have yet to see computers to use nuclear missiles at all... But I bet they'd do it if I ever even gave them a change. ;)
 
The War Elephant has another "issue" not yet mentioned. When playing culturely linked starting positions, the Indians are next to the Chinese and Japan. In the Age of knights, the Chinese get a GREAT knight unit with super speed, Japan gets a GREAT knight unit with a super defense, and the Indians get a normal knight unit that is good ONLY if you have no iron/horses and can not trade for them (has yet to happen to me).

This means that on the battlefield with close neighboors you have an inferior unit to attack with. Against the Chinese you can not withdraw and agsint Japan you have equal offense to their defense. In short you are in trouble much of the time.
 
i think explorers are by far the worst unit atleast the elephant has a use in some games were you have no iron/ are at war with the only guy who has iron the explorer comes at just the perfect time to be usless just when you've finished exploring man-o-war is good on those continental maps were you have a big long early industrial war but dont have ironclads yet.
 
Originally posted by Portuguese


But, and if the map DOESN'T HAVE iron, for example, can you see the elephant potencial there?!?
What? No iron anywhere? You could prolly just use longbowmen, most cases a source of iron is winnable.
 
Uh, SAMs are not a unit, just an improvement. And yes, they are pretty pointless: the AI is not so stupid as to try and bombard a city from the air - they always do it from the sea. They always bomb roads - too many, I think. I could hardly get my troops through when my AI ally kept on bombarding roads.

All air units to me are pretty pointless because you must be within close vicinity of the city of bombardment or on a carrier for it to work. And I do not want to build a carrier to just be able to bombard from the sea; I'd rather use a ground invasion.
 
Back
Top Bottom