The WORST Unit!

karsten said:
I never build:
-Fighters, because I can wait for Bombers
-Militia, because I can wait for Legions, who are cheap, and strong.
-Caravans, because i forget them.
-Ironclads, dont know why.

Fighter have use in hight level games when enemy have bomber and you just get flight

militia defend your town and keep people happy until you have better unit to defend, I normaly research whell (chariot) before Bronze and Iron. attack AI with chariot when militia or phalanax behind to defend captured town.

caravan is one of greatest unit 1 trade route make more trade (more for research)and some cash 2. help to build wonder 3. no maitnance cost
4. keep resource 5.for building cathedral -3 caravan give enaught resource for cathedral (change to wonder give 3 caravan to help build wonder change to build chathedral you have 150 from 160 resource for cathedral now wait to get 10 resource to finish Cathedral or buy the missing 10 resource)
2 caravan for coloseom 1 caravan for Mech inf or speed Armor(50 from 80)
2 caravan to rush bomber(100 from 120 ). in many games I had 20 or more caravan before discovering Automobile.

SUBMARINE is genaraly the worthless unit AI d'ont use much naval Unit

Eli the lich
 
Ville said:
Fighter, I never use them

What is fighter? Is that the first unit you can build? 1-1-1 for abilities? In Civ for the SNES that unit is called Militia.
 
Irish Caesar said:
Ever built a cruiser?

There is no advantage to having any naval unit but the Battleship except for one reason: Exploring the map. Nothing is better for clearing the black off a map than a cruiser. I build 1 or 2 and then when they have cleared the map I delete them. I've never found any advantage to building submarines.
 
jeremylinge said:
What is fighter? Is that the first unit you can build? 1-1-1 for abilities? In Civ for the SNES that unit is called Militia.

IIRC, the Fighter is an air unit. You get it when you discover Flight.
 
Specialist290 said:
IIRC, the Fighter is an air unit. You get it when you discover Flight.

Yeah, that just dawned on me. That was a dumbass moment. :crazyeye:
 
HAND said:
Fighters i never built, so i'd say they are the worst.

The computer doesn't build many bombers so you usually don't need them. What they are good for is killing enemy settlers or scientifically backward nations. They are cheaper than bombers and can wipe out a bunch of lcavs and chariots and almost any barbarian units that come your way, and the advantage is that they can attack over and over (Until they lost movement points), in case you have any of those huge barbarian attacks with like 8 cannons, they can wipe out half of them in one turn.
 
stormerne said:
I never build the big sea-going hardware. Too expensive and too vulnerable. Since it's so easy to win without, why bother?

Having a Battleship on the same square as a transport can make a huge difference of whether or not that transport makes it to the destination.
 
Marx said:
Battleships are nice ships.. I use them to hold my enemies on a continious attack... And in later times I send a couple of carriers loaded with bombers with this ships.. And the last step is sending my transports with landunits.. (Armors, Mech`s and sometime artilleries)

When you are fighting a walled city, especially without artillery and diplomats, you can take heavy losses. But if you have a Battleship and that town is on the shore you can kill the defenses with ease.
 
Cilpot said:
Havent played Civ I in a while, but must say I never really built many horsemen. Simply because I didnt bother inventing Horseback Riding.. IIRC Horseback Riding did not lead to any new technologies, and thus I would stay clear of it..

I would say that Submarine's are the most useless, but horseman are #2 for sure, except for one thing: The free ones you get in the goody houses sure are perfect for exploring the map early on.
 
Ace said:
Right, a dead end. I have played many a game without researching those two advances. Just never needed them and since neither of them is a requirement for other advances, why bother unless your going for future tech.......

If you get the Great library then those techs will be free, or at least riding and stirrup will be.

Ace said:
IIRC, the navy is more important in civ than in civ2. In civ2, most of the time you can just use transports and run them from coastal city to coastal city and ignore the warships. In 7 years of playing civ2, I have build exactly one carrier!! But in civ one I used to use them and battleships all the time. (yeah, I concede that 8 phalax will beat a battleship most of the time. just the odds in the lousy combat system. But it was fun blowing away those little guys until the "dice" came up snakeyes.

The good thing is that the computer will never have 8 phalanx.
 
I agree with those who think that Submarina is the worse unit.
Not that cheap, can't attack land, is NOT fast... I don't often beat Battleship with my submarines if I build them.
The only good thing is that those are hard to discover.. but who cares.. they can't harm anyone.
I can sometimes use them to have tem inside cities and if a fighter finds a enemie transport I send out a submarine to TRY to kill it.. not always success... Cruiser is much better and Battleship is THE BEST!
 
Boleslav said:
I never build legions. The catapult is such a better unit.

Good point. It's not much of a wait until you can get Math. However, having a unit that moves 2 squares just seems better to me. However, I will play my next game only with Catapults instead of Chariots and see what happens. One thing I know is that i'll need Phalanx with them for protection.
 
There is a whole pile of units that I never build:
- Chariots (By the time I am ready to attack I have catapults)
- Legion (Ditto)
- Cavalry (Catapults rule until I have armour)
- Knights (Catapults are better)
- Cannon (I usually wait for Armour)
- Submarines (Battleships are better)
- Cruisers (I'd already have battleships)
I usually have a peaceful spot in the middle of my games where I tech-race for Armour.
(mmmm Armour mmmmm)

Oh - yeah, I also wait for Armour before building barracks.
 
Craig_San said:
There is a whole pile of units that I never build:
- Chariots (By the time I am ready to attack I have catapults)
- Cavalry (Catapults rule until I have armour)
- Knights (Catapults are better)

Okay, how about this. Computer Lcav starts walking on your developed land (around the outside edge) and plundering. How do you kill it with a catapult? That's why I just can't get around how people don't use them.
 
jeremylinge said:
The computer doesn't build many bombers so you usually don't need them. What they are good for is killing enemy settlers or scientifically backward nations. They are cheaper than bombers and can wipe out a bunch of lcavs and chariots and almost any barbarian units that come your way, and the advantage is that they can attack over and over (Until they lost movement points), in case you have any of those huge barbarian attacks with like 8 cannons, they can wipe out half of them in one turn.
this depend on level of play on hight level you can find AI attack you with bomber and lot of armor and mech inf when you just discover Gunpower or bombarding your coast city with cruiser and battleship
 
Eli the Lich said:
this depend on level of play on hight level you can find AI attack you with bomber and lot of armor and mech inf when you just discover Gunpower or bombarding your coast city with cruiser and battleship
When this happens at the moment you've just discovered gunpowder, it's time to restart the game... ;)
 
Zwelgje said:
When this happens at the moment you've just discovered gunpowder, it's time to restart the game... ;)

I had something like that happen on a Sid level game when I was stuck on a tiny island with the Portuguese. ;) By the time I claimed the island (and got gunpowder)... The Hittites claimed ME with their Modern Armor! :eek:
 
Zwelgje said:
When this happens at the moment you've just discovered gunpowder, it's time to restart the game... ;)

Hmm... Those can be fun games though, as you hold on for dear life. I'm going to make my next game a real challenge. I'm going to play in a Dictatorship all the way through the game without many cities 3-4 (If I can survive).
 
i never build knights or submarine.

when i have the ability to build knights i mostly can build catapults a few times later (and reverse).

if i would need a "cheap" sea unit i would prefer the cruiser for exploring the seas - for any other case i would prefer carrier, battleship or in most of the times simply sea transport unit(s).

i simply use 3 transports with just 1 diplomat at each transport in arrow formation to cruise 1 with diplos and armor equipped transport through dangerous seas and this will do the job - sometimes you can buy the enemy it's bombers, battleships (and so on) this way... (=free units with no homecity!) :D
 
I haven't played in at least five years, but I generally think the legion fits the bill of worse units. I'm sure there are more experienced etc. players who can outline why other units are worse for various details, but really, a 30 shield 3/1/1 unit available at around the same time (generally after, in my games) as a 40 shield 4/1/2 unit just cannot be justifiable in any circumstance. True, the knight, for example, isn't very useful, but it's not that it's a bad unit per se, it just isn't a great improvement over the chariot and certainly isn't worth a (IIRC) dead-end tech.
 
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