CivilizedPlayer
Warlord
- Joined
- Jan 26, 2012
- Messages
- 222
I think it would be cool if the UA was some additional flanking bonus. And that way the UA would need so many caveats.
Horns of the Bull: All Military buildings produce culture, during war zulu get bonus happiness.
Impi: Bonus for Flanking, 1 extra move through Zone of Control areas.
Kraal: 1 extra food and hammer, replaces pasture, 10 percent fighting bonus in adjacent tiles.
The idea of a Kraal or Homestead is intriguing as a sort of defensive pasture. Given how common cows and sheep, etc are, they could make useful positions for defending your own lands.
I like your ideas for the Zulu. Though would the Kraal remind too much of Polynesian Moai Statues?
Here is one old concept idea for the Zulu:
Zulu
Leader: Shaka Zulu
Unique Unit: Impi. Production 60. Replaces Spearman. Movement 3, not 2. Strength 8. +25% Strength for against Units with 2 Movement.
Unique Building: Ikhanda. Replaces Barracks. Production 80. Maintenance 1. Reduces city maintenance costs by 15%.
Unique Ability: African Terror. Every Zulu unit in enemy territory causes -.75 happiness in their (the enemy's) country.
Note: Zulus were one of the most terrifying military forces in all of Africa, and no one wanted to cross them, especially not Shaka Zulu. Some people call him "The Black Napoleon" because of his brilliant (but fiercely brutal) tactical innovations.
Unique Ability: African Terror. Every Zulu unit in enemy territory causes -.75 happiness in their (the enemy's) country.
Rise of Nations's idea was to incoporated the entire Bantu ethnicity into a Bantu nation, with Impi as its UU.
Bantu in RoN has "the Power of Migration". They can found more cities than other nations, and have a higher population limit. This comes from the Bantu expansion, one of the largest migrations in human history. "Founding more cities" can easily become too strong for Civ, but this is a viable line of thought, based on something that was actually significant.
However, there is a key difference: the design of civilizations in Civ is based more on political states than large and ununified ethnic groups, at least compared to RoN, thus Civ has Ottomans instead of Turks. Of course there are exceptions even in Civ.
Rise of Nations's idea was to incoporated the entire Bantu ethnicity into a Bantu nation, with Impi as its UU.
Bantu in RoN has "the Power of Migration". They can found more cities than other nations, and have a higher population limit. This comes from the Bantu expansion, one of the largest migrations in human history. "Founding more cities" can easily become too strong for Civ, but this is a viable line of thought, based on something that was actually significant.
However, there is a key difference: the design of civilizations in Civ is based more on political states than large and ununified ethnic groups, at least compared to RoN, thus Civ has Ottomans instead of Turks. Of course there are exceptions even in Civ.
I'd still prefer the Kongo Empire (capital: Mbanza-Kongo; leader: Lukeni lua Nimi), but that's certainly not all that famous.