Civ4Gandalf13
Warlord
- Joined
- Sep 8, 2015
- Messages
- 116
I have created this thread by copying part of a comments from the BETA 1.25 thread (Xyth asked that suggestions be placed in a different thread).
dretnoth said: ↑
=In my game I been bothered by constant spy raids on my bank. And I start thinking keeping spies in my cities, or on roads from borders dint do anything to lower the odds for robbery. Its the only option to catching the spies having more spy point that opponent? and don't investing not even 10% into espionage cause this effect? Have stealing from capital effect that bypass that 75% limit? Or just total overpower of spy-points can be used to this abuse?
SpartanU responded:
I agree with this, the constant raids make it impossible to keep a gold balance on most games; it's really problematic because you always need to be producing a surplus, and you can't weigh science to generate you zero gold unless you happen to have a balanced budget that's a factor of 10%. I think the biggest problem is the difference in value between stealing tech and gold. You can usually buy a tech for ~1000g, but if you were to steal 1000g it would be a lot cheaper than stealing 1000g worth of tech. In my opinion stealing tech is way too hard, and stealing gold is way too easy.
I wholeheartedly agree with SpartanU. An easy way to address this issue would be to apply in the game what happens in real life. Add a benefit to the Constabulary building such that if it is present in a City, then all attempts to steal gold are conducted at -50% chance of succeeding with a corresponding -50% reduction of actual gold stolen if the attempt is successful. Also makes the Constabulary building more effectvie in its theoretical role.
dretnoth said: ↑
=In my game I been bothered by constant spy raids on my bank. And I start thinking keeping spies in my cities, or on roads from borders dint do anything to lower the odds for robbery. Its the only option to catching the spies having more spy point that opponent? and don't investing not even 10% into espionage cause this effect? Have stealing from capital effect that bypass that 75% limit? Or just total overpower of spy-points can be used to this abuse?
SpartanU responded:
I agree with this, the constant raids make it impossible to keep a gold balance on most games; it's really problematic because you always need to be producing a surplus, and you can't weigh science to generate you zero gold unless you happen to have a balanced budget that's a factor of 10%. I think the biggest problem is the difference in value between stealing tech and gold. You can usually buy a tech for ~1000g, but if you were to steal 1000g it would be a lot cheaper than stealing 1000g worth of tech. In my opinion stealing tech is way too hard, and stealing gold is way too easy.
I wholeheartedly agree with SpartanU. An easy way to address this issue would be to apply in the game what happens in real life. Add a benefit to the Constabulary building such that if it is present in a City, then all attempts to steal gold are conducted at -50% chance of succeeding with a corresponding -50% reduction of actual gold stolen if the attempt is successful. Also makes the Constabulary building more effectvie in its theoretical role.