Spoiler Game Report 3 620BC (Grudge Match Game) :
Took the Viking capital and started eyeing the rest of his cities, but Monty came at me again for the 3rd time with his 2nd DOW.

Had to make peace with Ragnar so I could focus fully on Montezuma.
He gave me a garbage hilltop city near some Monty soldiers, so I gave it to Shaka and bumped my diplomacy up with +3 Fair Trade bonus

Monty was nice enough to have a giant stack of Chariots and his unique unit, the weak 5

My shock-city raiders axes killed a bunch, killed a bunch more when Monty attacked, and then finished them off the next turn.
I pushed right into Monty's north and captured a juicy city for more

A new mini stack appeared.
It had a Catapult!

I entered the terrifying era where I could get steadily steamrolled by giant AI armies.
They can slowly bombard my city defenses to 0% and then attack with huge collateral damage.
My Axe sniped the Catapult and the rest of the stack suicide-attacked.
The following turn my scout Chariot showed yet another stack with a Catapult or two, so I signed peace.
Need Walls to survive in the Catapult era.
A giant AI stack of doom with 1 catapult will spend lots and lots of turns bombarding down 50% wall defenses, but if the stack has 0 Catapults they will suicide attack the city with full 50% defenses or go around it.
Horse Archers or Knights doing flanking attacks to destroy siege outside cities can be quite difficult if the stack is defended by a strong anti-horse unit like War Elephants.
Flanking(the new ability for mounted units to kill siege weapons) how does it work?
How does flanking work? I know it deals damage if the unit survives(either withdraws or wins) but how much and to how many and how? Does it work like colleteral damage? How many units can you deal damage to at once? Since colleteral damage is not affected by HP of the unit, you would need to...
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A 0.1 hp catapult that attacks and dies does full collateral damage.
Anyway, disaster struck next.
Stalin declared war!
I need to check for AI plotting more often since I don't have BUFFY fist icon this game.
No giant stack, just a Chariot stealing 2 of my Workers. >_>
Spoiler :
Shaka asked for the 4th time that I join his war against Alex, and this time I said yes.
My hilltop Bronze city needed to be a fortress anyway, I needed shared war diplo points with Shaka before he killed/vassaled Alex or ended the war, and Shaka had Alex pinned down.
Figured I had 10 to 20 turns before a Stalin stack of doom showed up from his homeland if it wasn't already on the way, so I took -1 diplo with everyone that was Pleased with Ragnar and DOW'd him again.
I really needed the

The new war went poorly.
His 3

Monty came again with war plotting and a stack.
Was I targeted a 4th time with a 3rd DOW?!
NOPE!!! He went north and attacked Genghis.
No brutal 2 front war yet haha.
Stalin showed up at 620BC ready to rumble with my hilltop copper city, but I should be able to get Walls built.
Thankfully no Russian Catapult yet.
Now I have to decide whether to continue vs. Ragnar or join Monty vs. Genghis and remove that trouble from my east.
Joining the war vs. Monty probably not a good idea right now.
A Friendly Shaka to my south would go a long way towards securing my borders, but this game could still blow apart on me at any moment.
Hyuana Capac is teching and building wonders like crazy.
Monty has a capital churning out probably 1 unit per turn with the insane deity difficulty

Might do Archery next for ultra cheap Bowmen to staff hilltop cities and soak up Catapult collateral damage, but the gold cost is high to maintain them.
The dire tech speed situation is crazy.
I should have rolled a capital with gems or something.
So many armies and units!
I'll shorten future reports and just hit the highlights.
Don't need every war and city battle.
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