ShadowWarrior
Prince
- Joined
- Jun 7, 2001
- Messages
- 411
What is the differences between playing against AI and playing against human players via multiplayer?
The chief difference I believe is that AI is programmed to destroy us human players, while human players' goal is to survive.
Imagine a game where I play against three AI. Since AI is programmed to destroy us, we are basically playing a game where alliance with AI is at best superficial. That makes alliance, as well as most of other instruments of statescraft typically available to statesmen useless to us human players. Therefore the only thing we can possibly do in this game is fight wars. AI will even go to the length of doing ridiculously stupid things to make sure that we are destroyed.
Human players are different. We humans want to survive. Imagine myself playing agains three other human players. The three other human rivals are not bend on seeing to my destructions only. These three other human rivals of mine wants to make sure that the other two will also get destroyed. It is in this environment where killing me is not the only ultimate goal that we can realistically expect sophisticated diplomacy, alliances, and other instruments of statescraft to be useful. I and human player #1 might decided to ally against human player #2 to prevent the latter from dominating the both of us.
If I were playing against AI, then I can't possibly ally AI#1 against #2 and expect some kind of real tangible help from my ally because AI is programmed to destroy me, not another AI.
In another word, only when AI are really programmed to act in the interest of their own survival, not in the interest of destruction of human players that we can expect to be able to use sophisticated diplomacy, and other features of empire building.
However, programming AI to act like humans seem technologically infeasible. Therefore, I suggest that the designers instead shift their attention to making multiplayer MUCH more accessible, convenient, and easier.
The chief difference I believe is that AI is programmed to destroy us human players, while human players' goal is to survive.
Imagine a game where I play against three AI. Since AI is programmed to destroy us, we are basically playing a game where alliance with AI is at best superficial. That makes alliance, as well as most of other instruments of statescraft typically available to statesmen useless to us human players. Therefore the only thing we can possibly do in this game is fight wars. AI will even go to the length of doing ridiculously stupid things to make sure that we are destroyed.
Human players are different. We humans want to survive. Imagine myself playing agains three other human players. The three other human rivals are not bend on seeing to my destructions only. These three other human rivals of mine wants to make sure that the other two will also get destroyed. It is in this environment where killing me is not the only ultimate goal that we can realistically expect sophisticated diplomacy, alliances, and other instruments of statescraft to be useful. I and human player #1 might decided to ally against human player #2 to prevent the latter from dominating the both of us.
If I were playing against AI, then I can't possibly ally AI#1 against #2 and expect some kind of real tangible help from my ally because AI is programmed to destroy me, not another AI.
In another word, only when AI are really programmed to act in the interest of their own survival, not in the interest of destruction of human players that we can expect to be able to use sophisticated diplomacy, and other features of empire building.
However, programming AI to act like humans seem technologically infeasible. Therefore, I suggest that the designers instead shift their attention to making multiplayer MUCH more accessible, convenient, and easier.