I didn't mind the addition of another "modern" era, I think of them as follows: WW1 -> WW2 -> Cold War -> Today. Though I certainly agree with you that placing an era in-between the Renaissance and the Industrial could help the pacing of factory "auras". Adding the Enlightenment also gives civilizations like France and England a time to shine, considering their UU's are all based roughly in that period.
I also noticed in some YouTube playthrough that you can launch space projects without electricity, I don't remember the exact names of techs and haven't checked this myself, but it looked quite funny. Must have been steam-powered space ships.
I am being obtuse because it all depends on your particular play style and your expectationsAre you reading the same thread or playing the same game? Your like the only guy who disagrees. This is common knowledge that tech is to fast. On all map sizes. on all speeds.
I am being obtuse because it all depends on your particular play style and your expectations
of winning. Without knowing them all criticisms are meaningless.
Do you re-roll when you get a poor terrain?
If so, then you have given yourself an advantage over a (nominal) average starting position.
How many techs is that worth?
Do you save and restore in case you make a poor choice, or to guard against a bad roll?
If so, then you aren't rolling a fair dice.
How many techs is that worth?
Etc.
No.Do you re-roll when you get a poor terrain?
No.Do you save and restore in case you make a poor choice, or to guard against a bad roll?
So set it up and/or mod it until it feels right for your style at the level you prefer to play.No your being contrarian for the sake of being contrarian. Unless you like hitting the information era by 1800 at the latest, its unbalanced and the tech is way to fast.
I don't think we need to make later techs more expensive, they all are boring and add nothing in terms of gameplay. But earlier techs should be slightly more hard to research because ...well, they really quickly discovered. Reducing Eurekas to 30-20% (from 50%) along with regular tech cost increase by 10-15% may be enough.
So set it up and/or mod it until it feels right for your style at the level you prefer to play.
The pace of progress through the Tech Tree might be just right for many beginners to average players, and far too fast for experienced players with some maps and some set ups, or for those that use save/restore and other ways of giving themselves advantages.
It suits the ludicrous size maps I play and the style I prefer. If it didn't I would have tailored it to be so.Ok, we get it, you think the tech pace is fine.
It suits the ludicrous size maps I play and the style I prefer. If it didn't I would have tailored it to be so.
You're stuck with a dog of a game that you won't modify to suit. That's your own fault - the means and mods are there.
. Telling people "Go mod your game" is like telling me to just "fix up" the lemon I bought. But we get it man, were all wrong, the tech pace is fine, were just playing with the wrong settings or something.
Just that he didn't buy a lemon but a game that is not delivered as a definitely finished product and instead, like all previous versions of the game, open for changes based on player feedback.You bought a lemon that doesn't have to be a lemon.
Keep shaking your fist at the sky.![]()
Just that he didn't buy a lemon but a game that is not delivered as a definitely finished product and instead, like all previous versions of the game, open for changes based on player feedback.
The stance you have taken is dumb. Stop defending it.
The two aren't even mutually exclusive, the binary that you're working on does not make sense.
Because you can mod your game and then still discuss for why the unmodded version of the game should be changed.
And what does any of this have to do with the fact that you're sitting here, telling people who are discussing about the changes they would like to see that everything is fine and if they don't like it they should just go mod the game?
Some peopleAnyone can mod their game to suit their style if they want a more playable version now.
Some people wanted a perfect version at release; others want more of a framework that they can mould to their own specs.
The former are dissatisfied, but made the imprudent choice of getting the game immediately; the latter group are, for the most, enjoying what they have now.