Originally posted by Evincar
Here's a list of known A.I cheats.
1: The AI galleys NEVER sink in ocean. Not, never. If they had even a 1% chance of sinking, I would have seen one. The AI tends to attack me with galleys in the Industrial Age, crossing half of the world. They only lose galleys to my battleships
In that case, OMG THE HUMAN CHEATS TOO WTH.
FOR THE LAST TIME AFTER YOU GET NAVIGATION CARAVELS AND GALLEYS CAN GO IN OCEANS. If you don't believe me, attached you'll find a saved game. It's a test map I've often used; here you have navigation but not magnetism. Take that galley and that caravel out for a spin in the world's oceans - don't worry they won't sink. I've mapped large portions of the world with just caravels after discovering navigation.
By the way, the fact that I even have to defend the AIs actions in this particular area shows that none of you are equipped to criticize any part of Civ3. If you don't know about this fairly well-documented aspect of the game, what ELSE don't you know?
2: The AI can see ALL your units, and maybe even your city improvements. (Haven't you wondered why your FP gets nuked?)
The units bits is unquestionable IMHO, since they always attack your less defended city, even if it's out of their LoS.
This is true, although the problem is a bit exaggerated. I have never, ever seen the AI beeline for my least defended city regardless of its location in my empire, and I've fought plenty of single-front wars where cities away from the war were lightly defended.
[edit: I want to clarify the above. While I have not seen the AI take the bulk of its force through my defenses and across my empire to get at lightly guarded cities, I HAVE seen it use transports to land troops in areas away from the front. This is hardly a cheat however, it's just good tactics and something a human opponent would do even without knowledge of what cities were well defended and what one weren't.]
What I HAVE seen, is that the AI will not try to take a city if the odds are heavily against it. If you have four cities on your border with the enemy and all but one are impenetrable the AI will attempt to capture the more vulnerable one. This is lopsided because the human player can't gauge enemy defenses in cities if he doesn't have a spy in the civilization. However, it's preferable to the alternative we saw in Civ2 where the AI would send 50 units to their deaths trying to take the closest city when a much more easily capturable city was right next to it.
3: The AI trades a lot among them, but ask you for an arm and a leg for any stupid luxurie. (Oh, Caesar feels insulted since I offer him 3 luxuries plus rubber for his furs
)
For all difficulty levels the AI values the commodities of other AI players more than the value of the commodities of the human player. However, as mentioned in an above thread, this is adjustable in the editor.
Also, as far as luxuries are concerned, you can't trade straight across if your civ is bigger. I'm not sure what "bigger" means exactly, but it's probably based upon population size, total culture, or some combination of the two. By the way, I have been in situations where I've been able to take advantage of this, gaining more resources than I gave away because I was smaller.
4: I don't think AI is affected by reputation hits. If they were, everyone would be constantly at war with everyone, and they would offer you better deals.
Without actually looking at the code, this can't be verified one way or the other. The only evidence either way is going to be anecdotal in nature. My experience tells me the AI is effected by reputation hits.
5: The AI has less corruption, even on Regent. Optimal number of cities is equal in Chieftain, 90% for you in Regent and 70% in Deity.
Yep. Again adjustable in the editor if you're so inclined.
I can't tell about any other cheats, but there are possibly more than this.
I can give you one HUMAN cheat, if you like. A human player is much more likely than an AI player to use a leader to rush a wonder. This is quite verifiable in 1.17 and below using the multi.sav exploit.
Don't forget to check ocean-going galleys, below: