DaveMcW
Deity
- Joined
- Oct 8, 2002
- Messages
- 6,489
Defensive units are the greatest military units in Civ3. Their defense/shield ratio is consistently better than offensive units' attack/shield ratio. And their roads let them outmaneuver horses. It's useless to invade someone with 75% of your production, since defensive power will nullify your number advantage.
The one exception to defensive dominance is Cavalry. They will still lose a 1-on-1 battle against Muskets/Rifles, but their 3 movement is enough to outmaneuver the Rifleman SOD and strike undefended targets. When railroads come online, the Muskets/Rifles get infinite maneuverability and defensive power becomes unbreakable once again.
This obviously only applies to human battles. The AI doesn't understand what a Stack of Doom is, so any decent-sized stack of units will wipe them out. The single greatest improvement I can think of for the Civ4 AI would be to teach them how to command and block SODs.
The one exception to defensive dominance is Cavalry. They will still lose a 1-on-1 battle against Muskets/Rifles, but their 3 movement is enough to outmaneuver the Rifleman SOD and strike undefended targets. When railroads come online, the Muskets/Rifles get infinite maneuverability and defensive power becomes unbreakable once again.
This obviously only applies to human battles. The AI doesn't understand what a Stack of Doom is, so any decent-sized stack of units will wipe them out. The single greatest improvement I can think of for the Civ4 AI would be to teach them how to command and block SODs.