These bugs really make me dislike this game more.

darkedone02

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there these three bugs that really sometimes irritates me and make me don't play Civ 4 till I see this game get patched up.

One of the bugs is this bright terrain bug, or high-lighting terrain bug. What it does is that it disables the world builder tools where you can't even place a object, unit, modify a city, nothing. This bug seem to appear more then any other bugs out there, and I wish they have already patched it up but it seems that they still let this bug exist. This bug been around since Civ 4 when I have purchased the game, and this is the bug that pop out of no where.

sometimes it does not initiate very well and just do a flash, however it does not disable the world builder tools. This bug need to be patched up and I've already reported this several times but i get ignored as always and not even a civ 4 developer comes to answer this phenomenon.

Now the other bug is something different, sometimes doing the game, when bare map is NOT toggled, the city names, menus, religion, and all other stuff disappeared from the map. The only way I can get rid of this is to reload the game. I also reported this numerous of times and it pops up a lot in Red Star Scenario. Please get rid of this irritating bug.

Now this is what i think is a bug, how come that everytime that I have placed a camp at the ivory place, the workers go over there and try to build a fort? It happens everytime when I do that, and it cuts off the resources I need just to build the war elephant. Not only does it happens to ivory but it also happens to every plantation-required bonuses, including Dye and Incense. I wish that workers should not build automated forts, and when I build a fort, they should leave the terrain alone.

Please get rid of these annoying bugs so that I don't get a major problem with Civ 4 all the time, and put me to the edge of uninstalling this buggy software and end up going to an old game.
 
Now this is what i think is a bug, how come that everytime that I have placed a camp at the ivory place, the workers go over there and try to build a fort? It happens everytime when I do that, and it cuts off the resources I need just to build the war elephant. Not only does it happens to ivory but it also happens to every plantation-required bonuses, including Dye and Incense. I wish that workers should not build automated forts, and when I build a fort, they should leave the terrain alone.

I do not know about the other stuff, but this (hah twice in one day, I'll start quoting myself :smug:;)):

*sigh*

This is not a bug, forts give access to the resource and provide you with defense bonus - so if the resource is outside your cities' fat crosses it is good to build forts instead of the improvement.
This has now been reported for the umpteenth time and what it comes down to is: the civilopedia sucks, I should put it into my sig: don't trust the civilopedia :gripe:
:)
 
yep, this is what I was saying ;)

I had a game recently where the AI worker put a fort on top of a grape plant. It did not create wine, and I had to build a winery thing to replace it. Then a turn later, the auto AI workers went back and re-built the fort and I lost the wine again. Is that normal or a bug?
 
Well, it's a bug in a couple ways. First off, Workers shouldn't replace a winery. Even on auto, if a square has the proper improvement for a bonus type, then it should be left alone. It should only get replaced if it has the wrong improvement (ie, if you cottaged the wine square). Secondly, you should get wine by having the fort on the wine square.

Do you have a save for that?

Bh
 
It may not be a bug.

I had similar similar happen to me when the resource was outside my cities 'fat cross'. I understand how the AI sees a fort as a better improvement than what I had there, as I couldn't work it anyway. And yes, I am pretty sure that I had leave existing improvements ticked.
 
I had a sugar on a little one square island- too close to other cities to build a new city. I boated a worker over to it and built a fort, but no sugar appeared in my cities. I went back and built a road on top of the fort, and the sugar appeared after that.
 
I had a game recently where the AI worker put a fort on top of a grape plant. It did not create wine, and I had to build a winery thing to replace it. Then a turn later, the auto AI workers went back and re-built the fort and I lost the wine again. Is that normal or a bug?
I am very sure it does give you the wine - if not it is a bug, but I have seen many reports here where people thought that it would not give the resource but it turned out it does, so a save would indeed be necessary.

Well, it's a bug in a couple ways. First off, Workers shouldn't replace a winery. Even on auto, if a square has the proper improvement for a bonus type, then it should be left alone. It should only get replaced if it has the wrong improvement (ie, if you cottaged the wine square). Secondly, you should get wine by having the fort on the wine square.

Do you have a save for that?

Bh

Unfortunately it is the default behavior of automated workers (and that includes trade network) to build forts on top of resources if they are not inside any city's fat cross. This is regardless of the leave old improvements flag and regardless of whether the resource is already connected via its correct improvement.
I am not sure it is a bug but it is not aesthetically pleasing ;) and of course as already noted in another thread the fort civilopedia entry does not mention that it connects resources (in fact the mouseover even says you need e.g. a mine on the gold even if it has a fort sitting on top of it implying that it does not connect the resource). I think that this is more a problem with the civilopedia and mouseover entries which have not been updated to account for the new fort features and not so much a real bug in terms of game play but it probably is the cause for the confusion about forts (the game basically tells people all over the placed that the fort does not connect resources when it in fact does :crazyeye:).
 
Well, it's a bug in a couple ways. First off, Workers shouldn't replace a winery. Even on auto, if a square has the proper improvement for a bonus type, then it should be left alone. It should only get replaced if it has the wrong improvement (ie, if you cottaged the wine square). Secondly, you should get wine by having the fort on the wine square.

Do you have a save for that?

Bh

I looked through my autosaves and sadly I don't. I'll watch for it again, and if found I'll zip it over to you.
 
Unfortunately it is the default behavior of automated workers (and that includes trade network) to build forts on top of resources if they are not inside any city's fat cross. This is regardless of the leave old improvements flag and regardless of whether the resource is already connected via its correct improvement.
I am not sure it is a bug but it is not aesthetically pleasing ;)

I can't see it being considered anything other than a bug - if for no other reason than it's completely wasting your worker's time. Maybe if there was absolutely nothing else to do, that could be an option. Even then, what if I've pre-improved the square because I'm going to put a city there? I don't want to have to rebuild the proper improvement again.

I think that this is more a problem with the civilopedia and mouseover entries which have not been updated to account for the new fort features and not so much a real bug in terms of game play but it probably is the cause for the confusion about forts (the game basically tells people all over the placed that the fort does not connect resources when it in fact does :crazyeye:).

True, that also should be fixed.

Bh
 
My experience tells me that forted resources outside city radii are still available for trade as well as use (I had only 1 forted source of oil and still gleaned the benifit). But I don't think a city that has the resource in it's cross recieves the added bonus (production/gold/whatever). The forts are useful to protect these resources from pillaging. "Leave old improvements" does not apply to forts, but there should be a "Don't build fort" option.
 
What I have noticed regarding Resources without the proper improvement over it are as follow:

If you have one single correct improvement over one of the resources, you get the resources. If not, you don't get it at all. ;)

That means, if you have say, 3 oil, all connected by road, if you build a well over one plot of them you will get 3 oil, otherwise no oil at all. This happen to me in one BtS game where I do not have coal and need oil for railroad. I have 3 oil all connected to road but I still cannot build railroad until I build a well over one of them (the other two plot was under a Town and a Farm). :)

Someone please correct me if I am wrong but I am pretty sure that is the case. And this is with 3.13
 
Actually you only need one instance of any given resource to have all its benefits. What you describe is that you have 3 resources unconnected (you need either the well or the fort on top of that oil to connect it) and then connect 1 resource and have all the benefits, if you connect the other two you can trade those away.
So in order to gain a resource you need to have it improved (either the respective improvement for that resource or a fort on it) AND connected to your trade network either by road/railroad or river.
 
Actually you only need one instance of any given resource to have all its benefits. What you describe is that you have 3 resources unconnected (you need either the well or the fort on top of that oil to connect it) and then connect 1 resource and have all the benefits, if you connect the other two you can trade those away.
So in order to gain a resource you need to have it improved (either the respective improvement for that resource or a fort on it) AND connected to your trade network either by road/railroad or river.

Ah, ok. :smoke: I guess the reason why no fort was build over that particular plot of oil in my game was because it was within the fat X (city radius) of one of my cities and on a desert :confused:
 
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