Armorydave
Prince
I feel cheated because the Mona Lisa does not have a Groucho Marx mustache and is clearly incomplete. Damn art patrons. They probably rushed him and he couldn't get the moustache on in time for the unvieling.
meatwad4289 said:war has been dumbed down in civ4.
With all due respect, Sir, but a lot of things are in the game, and don't work either.Dale said:Actually, quite a lot of what you call "cut" or "missed" or "left for an expansion" was dropped because of us testers. They just didn't work.
Dale
First of all, if you like the game, it if fine for you and I don't want to spoil your fun.KingCruz said:I like the game. And I think most people complain about how much harder warmongering is... the concept of the game is Civilization, in which there is no right way to win, as long as you win
Hey warmongers, have you heard of Cultural victory?
KingCruz said:The expansion will come out some time, so expect (or don't) expect these changes to occur.
I like the game. And I think most people complain about how much harder warmongering is... the concept of the game is Civilization, in which there is no right way to win, as long as you win![]()
Hey warmongers, have you heard of Cultural victory?![]()
Commander Bello said:I really face problems when you ask me to accept that the game has been tested in depth. This may stand true for the early ages, but the modern times just give me the impression to have been implemented without almost any testing.
King Flevance said:ArmoryDave - An archer in Civ 3 was alot different than an archer in civ 4. What makes it so impossible to change the attributes to the paratrooper to fit this system? What makes any unit immune to being able to be adjusted to fit in the game. If Firaxis is being compared to Leonardo De'Vinci this should be no problem.
Armorydave said:I am guessing the designers didn't think paratroopers were a worthwhile addition to the basic game. The fact that they were pretty worthless in past Civ versions probably weighed heavily in this decision.
Just because they don't include individual units from past versions doesn't make the game incomplete. It just means they did not consider these units worthy of inclusion in the current vanilla version. In the case of paratroppers that seems an emminently reasonable decision (especially since their movement mechanics are so much different than other units). I miss Privateers and hope the enslaving mechanic is added with Warlords (barbarian privateers would be great fun), but their ommision does not mean I bought an incomplete product. It just means there is room to expand with future patches and expansions.
The incompletness is not constituted by a certain unit missing, it is constituted by vital concepts not properly working.Armorydave said:I agree with some of your points but that doesn't make it an "incomplete" game. It just means the designers did not place the same value on certain aspects of the vanilla game that you do. I have no objection to people saying they don't agree with those decisions but to state that they sold an incomplete game strikes me as absurd if not insulting.
(Marking by me)Armorydave said:For the record, I am almost exclusively a warmonger (75% of my wins are domination) and find the current system INFINTELY superior to the lame, exploit ridden combat system in Civ 3. Civ 3 combat was so badly broken that it took almost no thought once you figured it out. I have yet to find a combat method in Civ 4 that was close to the gauranteed victory that armies provided in Civ 3. If they bring back armies in Warlords and apply them as poorly as they did in Civ 3 (AI never builds them, AI almost never attacks them) it will ruin the game.
I agree about the variety aspect.Armorydave said:If they want to add worthless variety units to molify some of the player base (paratroopers, helicopters, cruise missles) I just hope they do a better job than in Civ 3 where these units were little more than window dressing. Increased selection does not always mean enhanced experience. To me the promotion system is far more important than the useless units of Civ 3 that were not included in Civ 4. In that sense, Civ 4 is a more "complete" game because the combat system allows for far more useful variety than Civ 3.
Ton of options never used or less options? well for some, those "unused options" are the options they use. I used just about every option possible in civ3. In civ4, I won every victory, except space race, IN ONE GAME! my first to be exact. In civ3 it took me a month to win anything, after that I started winning all the time. I won everyway you can in civ3 from the time its release to the weeks before civ4 was release, won spacerace at that time.Armorydave said:If they "dumbed down" war then why are so many people complaining that it is so much harder? My definition of "dumbed down" is "easier" and I cannot see an informed argument that war in Civ 3 was harder than war in Civ 4. Quite the opposite IMO.[/qoute] Actually, wars in civ3 were harder, and yet funner. Once you get the ball rolling on 4 its fun as hell. But civ3 had more military options. By Dumbeddown i intended as lack of options(troops, wonders, functions ect), but in ur definition yes Civ4 is easier than Civ3 when fighting. I'm sorry, but in a single game of Civ3 i lost twice as many units as I did in Civ4. the other civs grow faster in civ3.
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In Civ 3 war equaled 1-2 armies, a stack of the current two move offensive units and a stack of artillery. The AI would almost never counter attack an army (never if it was a 4 infantry army) and you could literally just move from one city to the next with absolutely no risk (or pillage every road around a land locked capital and remove all resources from the entire empire). No risk, no thought and after a while, no fun. If you fought long enough to get an army you were essentially gauranteed victory.[/qoute] were u playing on cheiftain? 1 to 2 armies? I never built armys using great leaders, I used stacks of doom more often, but I normally used the Human Wall strat. in Civ3 my units were constantly attacked by nearby units when trying to invade a city. In civ4 Barbarians allowed my settler threw, and passed rigth by an undefended city. Civs with more military power than i do, send a stack of doom of like 10 or 15 past my capital with maybe 4 to 6 units on it, and send them to a large city with 15 troops on it...if that aint dumb, then i dont kno what is
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I do miss privateers and used them fairly extensively. Other than that, I cannot think of a single unit that I actually used from Civ 3 that is not in Civ 4 with the exception of Trebuchets. Paratroopers, helicopters, cruise missles and all the other modern era fluff had almost no impact on the game as Armies+tanks+artillery = gauranteed win every time. So is it more fun to have a ton of options that you barely use or less options, all of which are useful?
meatwad4289 said:In civ4, I won every victory, except space race, IN ONE GAME! my first to be exact. In civ3 it took me a month to win anything, after that I started winning all the time. I won everyway you can in civ3 from the time its release to the weeks before civ4 was release, won spacerace at that time.
Sullla said:Clearly, Urederra, you are unhappy with some of the design decisions that were made with regards to Civ4.
Sullla said:I perfectly understand and respect that, it being impossible after all to make a game that fits perfectly with the vision that each and every individual has in mind.
Sullla said:Yet to then turn around and claim that the game is unfinished, just because the game doesn't correspond to YOUR vision of what it should be, well that's a bit of a cheap shot. It's one thing to disagree with a design decision, another to charge that Firaxis was being deliberately dishonest to its customers. I hope you can see the difference.
Sullla said:As those of us who worked on Civ4 have posted (time and time again), the game was not rushed out the door. It was, in fact, finished at release.
Sullla said:[A]s far as actual design, you have the game that was intended. Maybe you don't like it, which is fine, but it is indeed the gameplay that the designers were trying to create. As Warpstorm posted above, a different team is working on the expansion, and they (not surprisingly) want to introuduce some new features. The notion that features were deliberately withheld for the expansion is not only false, it's rather insulting to those of us who were involved in the whole process.
You do not know that of which you speak.![]()
Dale said:Come on guys! Be reasonable. Firaxis is a company there to make money. T2 is a company there to make money. We're the consumers.
Dale said:They know they can get us to buy 2 products: game + xp. So what? What do you think will fund SMAC2? Or CivCity? Or any other project they undertake? PROFIT!
So the bottom line is, if they can't make profit they can't make games. If we don't buy games, they don't make profit. The consumer circle.
So Firaxis releasing an xp with what you're saying is "intentially left out items" is perfect business sense. They know SMAC2 will sell big-time. But they need money to make it. Civ4 + xp = money for SMAC2.
Dale
Urederra said:OK, I have played CIV iV for some time, not as much as many people in these forums though, but I have also read many posts in these forums and my impression is that they sold us a game which is not finished yet.
I am not talking about bugs and the lack of throne chamber or palace view. I am talking about that one key feature of the series was INTENTIONALLY left unfinished. The warmongering.
If you look carefully you'll notice that. Here are some clues, I am sure that warmongers who played more than me can add some points to this list
- Domination victories are usually more difficult than cultural or space race victories.
- Many unit types are missing. Particularly siege weapons. You'll keep playing with catapults forever, until you upgrade them to cannons. Trebuchets are obviously missing in the game. But is not only that ones, there is only one type of missiles.
- Naval and air warfare is dumbed down. There are also very few types of naval wessels.
- Fewer world wonders to help the warmongering. No Great wall, no Leonardo's workshop (BTW, did it really exist in first place?)
- As Tr1cky pointed out, (I think It was him) there is a always war option which is umplayable in many circumstances due to the war weariness.
- EDIT: Added from post #17. GREAT LEADERS. One of the most succesful additions of Civ III, great leaders, is missing in CIV IV. How could they add great prophets, great artists, great scientists and great engineers and leave the original great leaders out?
You can add more points if you like, but I think you'll get the message.
The point is that they INTENTIONALLY left all those things out. Why? to sell the expansion. As Jesse Smith confessed in gamespot:
Bolding is mine. So, in my opinion, they sold an unfinished game. It is true that you can enjoy the game, have some cultural, space race or even domination victories, but, compared to the other iterations of the series, the game is not completed. It will be when they release Warlords.