fortydayweekend
Warlord
- Joined
- Nov 20, 2009
- Messages
- 241
1) Pictures of individual hammers, gold, food, beakers etc in the city display, not just numbers.. bringing a coal mine online for a 5-hammer overflow used to be satisfying, cos you could actually see your production grow. Same for population - I want to see all the little happy, content and unhappy people in a row. Not just numbers.
2) Control over trade routes - not the micromanagement of I (or even worse, II) but some kind of decision-making. Opening 3 +10 trade routes in a city (and again, seeing those trade arrows multiply) was awesome. Civ IV trade is boring and too much in the background for what should be an important part of the game.
3) City view.
4) Truly random, unbalanced maps for single player. Interesting, random continents and islands to discover, and strong and weak starting positions. Every game was different because your opponents strengths were different each time. Civ IV is way too balanced - everyone is roughly the same size, same resources, same land etc.
5) The ability to play virtually without building an army. CivI fortresses, zone of control and the AI made defense really easy for a human, so you could play a pacifist strategy with a tiny military. Civ IV you have to build dozens of units no matter what, and move them around a lot when you're attacked. Hopefully CivV will make a static, no micromanagement defense line possible again.
6) Civil wars
7) And finally optional really, really low graphics settings so I don't have to buy a new computer
That's just my two cents. Feel free to disagree or add to the list!
2) Control over trade routes - not the micromanagement of I (or even worse, II) but some kind of decision-making. Opening 3 +10 trade routes in a city (and again, seeing those trade arrows multiply) was awesome. Civ IV trade is boring and too much in the background for what should be an important part of the game.
3) City view.
4) Truly random, unbalanced maps for single player. Interesting, random continents and islands to discover, and strong and weak starting positions. Every game was different because your opponents strengths were different each time. Civ IV is way too balanced - everyone is roughly the same size, same resources, same land etc.
5) The ability to play virtually without building an army. CivI fortresses, zone of control and the AI made defense really easy for a human, so you could play a pacifist strategy with a tiny military. Civ IV you have to build dozens of units no matter what, and move them around a lot when you're attacked. Hopefully CivV will make a static, no micromanagement defense line possible again.
6) Civil wars
7) And finally optional really, really low graphics settings so I don't have to buy a new computer
That's just my two cents. Feel free to disagree or add to the list!