rlw33
Warlord
- Joined
- Jan 6, 2003
- Messages
- 197
Under the Religion icon (3 people standing next to each other) there is also the families section:
The numbers over to the right need to be kept positive or rebels appear and start attacking your cities.
A couple of ways to prevent this - one involves clicking on the portrait of the family head, the other involves clicking on the family name (Tudiya, Adasi or Erishum in the picture above).
If you click on the family itself you'll get the option to send them luxuries, assuming you have luxuries to send.
(you also have the option to reclaim/return luxuries, as in the picture below).
In the picture above you'll notice there are luxuries listed next to the families. These are the luxuries they prefer to receive.
A note about luxuries - like Civilization your worker build improvements on luxuries (e.g. a mine on gold), but unlike Civ your city also needs to build a specialist to utilise the luxury (in the case of gold your city will need to build a gold miner specialist)
If you click on the picture of the family leader him or herself, you'll get an option to influence them (i.e. win them over and improve their opinion of you).
You can also boost family appeal by appointing their people as chancellor etc.
When you activate a boat there is an option to anchor it. It took me a while to figure out what this is for.
If you have a boat next to land on either side of a body of water, and if they are both anchored, then units can cross from one side to the other (anchoring enables the boats to "ferry the unit across"). Select a hex on the other side of the body of water nd the unit will sail over there automatically!
Not only do specialists give your tiles bonuses, but building them also reduces overpopulation, which is one of the things that makes your cities unhappy.
The easiest way to get a religion is to build a city with the "cleric" family, if you have one. Failing that, you need an event or to meet the prerequisites to trigger a religion (e.g. build two ranchers (pasture specialists) to found Judaism or build two acolytes (shrine specialists) to found Zoroastrianism).
The numbers over to the right need to be kept positive or rebels appear and start attacking your cities.
A couple of ways to prevent this - one involves clicking on the portrait of the family head, the other involves clicking on the family name (Tudiya, Adasi or Erishum in the picture above).
If you click on the family itself you'll get the option to send them luxuries, assuming you have luxuries to send.
(you also have the option to reclaim/return luxuries, as in the picture below).
In the picture above you'll notice there are luxuries listed next to the families. These are the luxuries they prefer to receive.
A note about luxuries - like Civilization your worker build improvements on luxuries (e.g. a mine on gold), but unlike Civ your city also needs to build a specialist to utilise the luxury (in the case of gold your city will need to build a gold miner specialist)
If you click on the picture of the family leader him or herself, you'll get an option to influence them (i.e. win them over and improve their opinion of you).
You can also boost family appeal by appointing their people as chancellor etc.
When you activate a boat there is an option to anchor it. It took me a while to figure out what this is for.
If you have a boat next to land on either side of a body of water, and if they are both anchored, then units can cross from one side to the other (anchoring enables the boats to "ferry the unit across"). Select a hex on the other side of the body of water nd the unit will sail over there automatically!
Not only do specialists give your tiles bonuses, but building them also reduces overpopulation, which is one of the things that makes your cities unhappy.
The easiest way to get a religion is to build a city with the "cleric" family, if you have one. Failing that, you need an event or to meet the prerequisites to trigger a religion (e.g. build two ranchers (pasture specialists) to found Judaism or build two acolytes (shrine specialists) to found Zoroastrianism).