Some remarks I made, and I would like to know if they are accurate:
1. Pre-Industrial war is pointless.
It seems to me that unless you are crammed into a corner and cannot expand as much as you would like early on, or there is only one or two other civs on the continent, you should definitely avoid any warfare until the industrial era to get Artillery, more happiness, and an Ideology which makes conquest in it's earnest possible. If you do go for conquest, even if you only take the capitals you will ram up way too much unhappiness, high maintenance costs for courthouse, and simply a useless city that is marginally better than one you would have founded yourself, not to mention the diplomatic consequences.
2. Science makes conquest possible.
Defending gives you huge advantages, and the AI will usually get the cheesy warmonger wonders before you do. So the only way to beat them is by out-teching them, since they can spam an endless horde of the current era-unit with no consequences, hence making your victory either very costly or impossible.
3. Artillery
Nuff said. Quite probably the best unit in the game.
4. Early warmongers....
Right now, I see Korea and Babylon as the best candidates for domination. I know that upgraded units can be cheesy (already heard the legend of the 2-tile ranged gatling gun that shoots twice), but why bother if you can shoot rockets at their musketmen? Is that correct? Is there a reason why you should choose an early warmongering civ (Huns, Mongols, Aztecs, Romans) apart from the chance to upgrade their units?
1. Pre-Industrial war is pointless.
It seems to me that unless you are crammed into a corner and cannot expand as much as you would like early on, or there is only one or two other civs on the continent, you should definitely avoid any warfare until the industrial era to get Artillery, more happiness, and an Ideology which makes conquest in it's earnest possible. If you do go for conquest, even if you only take the capitals you will ram up way too much unhappiness, high maintenance costs for courthouse, and simply a useless city that is marginally better than one you would have founded yourself, not to mention the diplomatic consequences.
2. Science makes conquest possible.
Defending gives you huge advantages, and the AI will usually get the cheesy warmonger wonders before you do. So the only way to beat them is by out-teching them, since they can spam an endless horde of the current era-unit with no consequences, hence making your victory either very costly or impossible.
3. Artillery
Nuff said. Quite probably the best unit in the game.
4. Early warmongers....
Right now, I see Korea and Babylon as the best candidates for domination. I know that upgraded units can be cheesy (already heard the legend of the 2-tile ranged gatling gun that shoots twice), but why bother if you can shoot rockets at their musketmen? Is that correct? Is there a reason why you should choose an early warmongering civ (Huns, Mongols, Aztecs, Romans) apart from the chance to upgrade their units?