Things That Don't Make Sense!!

gunkulator said:
Oil is an industrial age resource, actually.


Correct:


Ancient age = iron and horses
Middle age = saltpeter
industral = rubber and coal and oil
modern(never really ends) = Aluminum and Uranium

I think that iron and horses end as requirement at end of middle ages.
Coal and Saltpeter at end of industrral


That assumes that you do no get nuked into the stone age.

Again useful to know what resources to pillage or sieze at what time.
 
jgoodguy said:
I actually hope that this is a trend, so that games never get stale.


you see a poster in a store 70 years from now:

Civilization XXXXXXVII! coming out soon!

300 years...

Civilization CCXXXXXXVIII! Being sold now!
 
thesizzler said:
you see a poster in a store 70 years from now:

Civilization XXXXXXVII! coming out soon!

300 years...

Civilization CCXXXXXXVIII! Being sold now!

I think you mean LXVII and CCLXVIII! :) L = 50.
 
jgoodguy said:
Iron and horses seem to be the exception for some units extending from ancient through middle.

I had a very nice game on archipelago where I had a complete monopoly on horses. No one could build cavalry but me - needless to say I rocked in the late middle ages/early industrial era.
 
warpstorm said:
Rubber is important for boots. Without boots you just outa luck.

Tobacco was a luxury during the Conquests beta test. It was removed from that status because of balance issues. It was very easy to get cities to maximal happiness with the introduction of just one more luxury type.

What I find ridiculous is the Civ3 Marketplace. If you have a few luxuries, a Marketplace is enough to make zillions happy. Doesn´t matter if the people have no money at all to buy the goods, doesn´t matter if they are starving, as long as they see many different luxuries in the marketplace they will all be happy. :rotfl:
 
Riflemen don't require a resource because it balances out the game in case you don't have rubber as a resource. Although if you don't get coal to start building railroads you're pretty much screwed anyway
 
axehaxe said:
Well its just a game so anything could happen but I don't get why some things appear the way they are. For example, why is only oil needed to make bombers and not iron along with it? Same with tanks. Why is rubber so important to making infantry with 2 points higher offense than rifleman and 4 points higher in defense? Wouldn't oil be necessary to make infantry because petroleum is used to synthesize kevlar bulletproof vests?? Riflemen require no resources, so the riflemen must use compressed air or something lol? That one I think I can let go though since more powerful explosives were chemically synthesized after the advent of blackpowder. However, the entire oil and rubber dealy doesn't hit the bull's eye. Oh well its a game after all and for heck they could have made the tabacco "food resource"??? a luxury that gives 5 happy citizens to all cities.


I think tobacco, as a food resource, would work simply because when smoked it is an "appetite suppresant" and would leave more food for everyone else. However, the disease and general ill health it breeds would handicap population growth so it's a cosmetic resource at best. Unless you are a smoker...like me...then it gives you the illusion of Happiness. It would be a valuable trade resource.
 
Skimmed through the first couple posts...

If you read the civilopedia it says that Riflemen are resourceless because saltpeter is abundant by the time they come around.
 
Lord_Iggy said:
Hey, has anyone ever thought that Civ 104, if it ever comes out, will be CivCIV?

:D :beer: Very cool
 
RE: The importance of rubber...

think about the tech that is required for this resource to appear. Replaceable parts. When I read or hear that I immediately think assembly line. Rubber would be necessary in factories for hoses, gaskets, belts and such on factory machinery AND... for conveyor belts. This is the kind of machinery that would be necessary to manufacture the gear for WWI and WWII era soldiers in large quantites.

It's not only replaceable parts for soldiers' firearms and the like, it's replaceable parts on manufacturing equipment.
 
axehaxe said:
Well its just a game so anything could happen but I don't get why some things appear the way they are. For example, why is only oil needed to make bombers and not iron along with it? Same with tanks.

Because iron in the game represents surface veins that can be scratch-mined, or meteoric iron. By the time you've got bombers it's assumed you've got the tech to do deep shaft mining, meaning that iron is plentiful and you can find it everywhere. The reason it's needed still for rails and factories, imo, is that you need *alot* of iron for these things, so iron then represents the really massive deposits.

Why is rubber so important to making infantry with 2 points higher offense than rifleman and 4 points higher in defense? Wouldn't oil be necessary to make infantry because petroleum is used to synthesize kevlar bulletproof vests?? Riflemen require no resources, so the riflemen must use compressed air or something lol?

Infantry units are the WW1/WW2 kind, whereas riflemen covers the period from the invention of the rifled barrel up to the early 1900s or so. By the time you'd have kevlar you'd be using APCs and those are mech inf.

The reason rubber is needed for infantry (which are supposed to be WW2 era infantry, mainly) is primarily because it was needed for the tires of army vehicles (for supply, transportation, etc) but also because plastics technology was not as advanced and they couldn't spare the oil, so rubber was commonly used in its place (especially for flexible plastics, which were not very good at the time). Also leather was in short supply. So alot of bits of gear in a soldiers' kit or basic equipment for camps etc - especially anything that had to be air or waterproof (gaskets, hoses, gasmasks, hundreds of different little things) or flexible and strong - was made of real rubber. Rubber's importance in WW2 cannot be stressed enough, there are hundreds of propaganda posters from the time about rubber. Here's one:

ww1645459lh.jpg


However, it doesn't make sense to require rubber after the WW2 age, the end of the third era, because it's mostly synthetic substitutes now, so imo none of the modern units should require it.
 
@ frekk: that poster is amazing. definitely sheds some light on the subject
 
frekk said:
Because iron in the game represents surface veins that can be scratch-mined, or meteoric iron. By the time you've got bombers it's assumed you've got the tech to do deep shaft mining, meaning that iron is plentiful and you can find it everywhere. The reason it's needed still for rails and factories, imo, is that you need *alot* of iron for these things, so iron then represents the really massive deposits.



Infantry units are the WW1/WW2 kind, whereas riflemen covers the period from the invention of the rifled barrel up to the early 1900s or so. By the time you'd have kevlar you'd be using APCs and those are mech inf.

The reason rubber is needed for infantry (which are supposed to be WW2 era infantry, mainly) is primarily because it was needed for the tires of army vehicles (for supply, transportation, etc) but also because plastics technology was not as advanced and they couldn't spare the oil, so rubber was commonly used in its place (especially for flexible plastics, which were not very good at the time). Also leather was in short supply. So alot of bits of gear in a soldiers' kit or basic equipment for camps etc - especially anything that had to be air or waterproof (gaskets, hoses, gasmasks, hundreds of different little things) or flexible and strong - was made of real rubber. Rubber's importance in WW2 cannot be stressed enough, there are hundreds of propaganda posters from the time about rubber. Here's one:

ww1645459lh.jpg


However, it doesn't make sense to require rubber after the WW2 age, the end of the third era, because it's mostly synthetic substitutes now, so imo none of the modern units should require it.


Rubber was also important in WWI

http://www.killerplants.com/plants-that-changed-history/20020924.asp
 
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