player1 fanatic
Fanatic
Every expansion pack has its good side and its bad side.
Now, I'll say something about its bad side.
And that are things that worked well before Conquest, but not anymore.
In a way, things that got broken with Conquests.
1) AI civs Leaders don't generate armies
They'll always rush building or unit and never make an army.
2) Barbarian behavior is bugged
Exempt when attacking defenseless cities or workers, barbarians will never attack targets that are not on their NW/SE axis.
3) Submarine bug
AI civs will declare war when they accidentally stop on enemy invisible submarine.
This happens with all other units, which could have invisible flag.
It was bug in original Civ3 too, but got fixed with Play the World expansion.
4) Unfair advantage of AI invisible units
Invisible AI units can attack cities, while such player units can not.
This bug is for moded game only.
5) Assigned AI armies sometimes only load one unit
This happens because there is some "legacy" line of code from original Civ3 that says that no unit with lower movement rate then army will be loaded in army. So if army gets loaded with one Swordsmen, AI will never load another 1-move unit since now army has movement of 2. It will fill it later with Horsemen or Knights. But if army got started with Cavalry, it will never be filled (no 4-move units in the game).
This bug is for moded games only, since in normal game because of bug no.1, AI never gets armies.
Now, I'll say something about its bad side.
And that are things that worked well before Conquest, but not anymore.
In a way, things that got broken with Conquests.
1) AI civs Leaders don't generate armies
They'll always rush building or unit and never make an army.
2) Barbarian behavior is bugged
Exempt when attacking defenseless cities or workers, barbarians will never attack targets that are not on their NW/SE axis.
3) Submarine bug
AI civs will declare war when they accidentally stop on enemy invisible submarine.
This happens with all other units, which could have invisible flag.
It was bug in original Civ3 too, but got fixed with Play the World expansion.
4) Unfair advantage of AI invisible units
Invisible AI units can attack cities, while such player units can not.
This bug is for moded game only.
5) Assigned AI armies sometimes only load one unit
This happens because there is some "legacy" line of code from original Civ3 that says that no unit with lower movement rate then army will be loaded in army. So if army gets loaded with one Swordsmen, AI will never load another 1-move unit since now army has movement of 2. It will fill it later with Horsemen or Knights. But if army got started with Cavalry, it will never be filled (no 4-move units in the game).
This bug is for moded games only, since in normal game because of bug no.1, AI never gets armies.