maybe. Maybe it would be better to remove range for archers etc. Keep it to 1-hex distance bombardment only, and beef them up, given the scales of the game (though that's out of whack anyway) but moreover given you would not have any frontal units in modern age that way, which partially defeats 1upt purpose. But in either case, the contrast is quite weird, BC archers having more range than modern infantry.. It probably works best as it is gameplay-mechanic wise, however..