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Things we'd like to see in MOO2Civ

Discussion in 'Civ4 - MOO2Civ' started by Agent327, May 22, 2009.

  1. Agent327

    Agent327 Observer

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    Cool! Many thanks.:goodjob:

    BTW: Sorry for not taking part in the recent discussion, but I've been occupied by Real Life events these past couple of days...
     
  2. Agent327

    Agent327 Observer

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    IMO this would definitely be an improvement on the current situation.

    That's true, but given the Civ game engine I don't know of a way around this.

    I agree. The Warplanes/Hyperdrives/Wormholes in MOO can't be built, they're just standard features on the map. These might be put more up the tech tree - or even done away with completely as far as the Warplanes are concerned. (Star Trek mod has done away with Warplanes completely; resources are linked automatically once mined).

    I like this idea; I incorporated something similar to this in the Civ2 MOO4jr scenario.
     
  3. Arakhor

    Arakhor Dremora Courtier Moderator

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    (Now-redundant post.)
     
  4. Agent327

    Agent327 Observer

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    Very nice.:D Once again: thanks!:goodjob:
     
  5. Arakhor

    Arakhor Dremora Courtier Moderator

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    I've compiled a list of these suitable Great Artists - feel free to add any more shout-outs to this list if you wish :)

    Dave Lawell (lead artist on MoOII)
    Deon of Petersburg
    John Deane
    Jon Shafer (designer of the Final Frontier mod)Ken Burd (MoOII game designer)
    Ken Burd (lead programmer on MoOII)
    NCC Savage
    Sid Meier (well, of course!)
    Soren Johnson (lead designer on Civ IV)
    Steve Barcia (MoOII game designer)

    I've also included three more Great Spies, to bulk out the current meagre list.

    Arakhor the Courtier
    Ezixl of Klackon (the owner of the site from where I got those pics)
    Jeelen One-Eye

    (The reasoning for us on that list is that Arakhor is a Daedroth spy from Morrowind and "Jeelen One-Eye" does not sound like a Great Artist!) :D
     
  6. Arakhor

    Arakhor Dremora Courtier Moderator

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    Here's the full list of Great People so far, for a grand total of 63 people :) I also changed Kimbuzzi's and Xantus' titles better fit with their original titles.

    Great Artists
    Dave Lawell
    Deon of Petersburg
    John Deane
    Jon Shafer
    Ken Burd
    NCC Savage
    Sid Meier
    Soren Johnson
    Steve Barcia

    Great Engineers
    Admiral Tellik
    Caern the Tulosian Mercenary
    Claw the Klackon Taskmaster
    Felina the Naturalist
    Houri the Environmentalist
    Kimbuzzi the Agrarian
    Khunagg the Ruthless
    Sparky the Meklar Cybernaut
    Torg the Overlord

    Great Merchants
    Galis the Financier
    Galin the Rogue Trader
    Grogg the Gnolam Capitalist
    Kher the Smuggler
    Lydon the Noble
    Slag the Armsdealer
    V'Larr the Independent Trader

    Great Prophets
    Cassandra the Elerian Mystic
    Dark Lord Necron
    Electra the High Priestess
    Orphus the Peacemaker
    Matrix the Cyber Mage
    Tanus the Revolutionary
    Xantus the Supreme

    Great Scientists
    Chug the Planetologist
    Director Androgena
    Director Brainac
    Emo the Scientist
    Gizmo the Gadgeteer
    Kirsus, the Psilon Scientist
    Urro the Ikarian Doctor

    Great Spies
    Arakhor the Courtier
    Crassis the Overseer
    Diablo the Cyber Marauder
    Draxx the Spy Master
    Ezixl of Klackon
    Jeelen One-Eye
    Tulock the Bounty Hunter

    Great Generals
    Altos the Alkari Pilot
    Aquasarrious the Trilarian Navigator
    Cyr the Fighter Ace
    Grumm the Armsman
    Hawk the Astrogator
    Karg the Pirate
    Kronos the Spacefarer
    Loknar the Last Orion
    Malovane the Battle Lord
    Mukirr the Mrrshan Warrior
    Nhagg the Armsmaster
    Nile the Forsaken Warrior
    Nimrazz the Master Tactician
    Ruola the Weapons Officer
    Skaine the Legend
    Slith the Rebel Pilot
    Tyranous the Sakkra Armsman
     

    Attached Files:

  7. Agent327

    Agent327 Observer

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    Creative list(s) there, Arakhor! I wouldn't have thought of including myself as a Great Person.:blush: I think woodelf would qualify as well though, as he made a number of units/models for use with the mod. (As a Great Engineer then, perhaps.):thumbsup:
     
  8. Deon

    Deon Lt. of Mordor

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    A code for a black hole with a small % chance to drop the ship somewhere far in the galaxy instead of destroying it.

    It would be fun and will lead to a "lucky" strategy of probing black holes on large maps to possibly explore distant frontiers.
     
  9. Arakhor

    Arakhor Dremora Courtier Moderator

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    A lucky strategy? :) That comes down to either certain death or instant teleportation to somewhere you might not want to be. Only the very brave or very stupid would apply and they have to both be very lucky!
     
  10. Agent327

    Agent327 Observer

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    Actually, it's the same as an event in MOO2 where a ship gets randomly teleported across the galaxy. (Personally, I wouldn't know how to make that happen though.)
     
  11. Minor Annoyance

    Minor Annoyance Chieftain

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    The Maelstrom in FfH2 does random teleporting.
     
  12. Agent327

    Agent327 Observer

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    Cool! (Didn't know that, thanks.);)
     
  13. Arakhor

    Arakhor Dremora Courtier Moderator

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    Compatibility with patch 3.19 would probably be a given, now :D
     
  14. Agent327

    Agent327 Observer

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    :hmm: Great as it is to have another official patch, I haven't installed it yet. (3.17 made MOO2Civ unplayable until NCCSavage provided a compatibility patch.)
     
  15. Arakhor

    Arakhor Dremora Courtier Moderator

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    Oh, nor have I. I don't want to lose the ability to play all those wonderful mods :D
     
  16. Minor Annoyance

    Minor Annoyance Chieftain

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    Remember when there was talk of having Darlok ships be invisible, but not so within their own territory so as not to make them unable to defend their colonies? Well the making them visible part was not very hard. Like three line of code. I tested it with regular stealth ships and before I even exited worldbuilder I saw the stealth ship in it's owners boarders had a flag on if and the one outside didn't. I have heard that this can be resource intensive, from the constant checking of the plot every unit is standing on to see if its invisibility is active or not, if there are a lot of units. I would just have to find out how to make promotions give invisibility to have all Darlok ships have this ability.
     
  17. Agent327

    Agent327 Observer

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    Sounds interesting. (Would indeed be great if this could be realized.)
     
  18. Agent327

    Agent327 Observer

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    Any thoughts on merging the CAR mod? (Might be interesting for combating late game lag.)
     
  19. Arakhor

    Arakhor Dremora Courtier Moderator

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    What's the CAR mod? I might be able to help you better if I knew :)
     
  20. Agent327

    Agent327 Observer

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