RedRalph
Deity
- Joined
- Jun 12, 2007
- Messages
- 20,708
I think unique wonders would be an extremely cool idea.
Definitely. and UUs and UBs tied to the leader, not the Civ.
I think unique wonders would be an extremely cool idea.
Resources should not go obsolete. I.e. You get plasics, you can now wear a polyester shirt, but why would that mean that your fir coat does not make you happy?
Get rid of that stupid global warming. It occurs way too fast, it occurs in a competely random way and it never makes tundra farmable.
I also want to nuke myself if I happen to stop next to a large caravan of enemy ships and have no more movement points to escape the AOE or if 5 caravels pull up to my shore and I suspect a great spy
1. pauseable real time
2. no hexes or squares just a map
3. much better naval system
4. an espionarge system that isn't broken
5. an RPG element
6. more realistic movement of armies. in CIV1-4 any unit could be moved, whereas in reality until the nineteenth century armies moved in a few large 'stacks'
1. No cultural borders after discovery of Nationalism. i've expanded on this elsewhere, basically in war you can capture individual squares by occupying them for 5 turns, individual tiles can be negotiated over etc. Would make warfare about fronts, not cities.
2. Quantitive resources. Having 10 oilfields at the moent is not better than having one. Makes no sense. Each strategic resource should only allow a certain amount of units.
10. Different research system. you shouldnt knw exactly what youre going to discover. Techs should be divided into categories (Military, Economic, Religious etc) and you should get one randomly picked form a category.
1. Bring back the palace!
2. At least 2 leaders per civilization
3. Changes in tech tree for historical accuracy. For instance, the Representation civic should be unlocked much earlier as ancient civs such as Greece and Rome were republics.
4. Migration due to culture/other factors
5. Overhauled diplomatic system with much more options
6. Improved espionage system
7. Improved naval and siege combat. A very large fleet is required for effective naval combat for similarly powered ships, which is very discouraging. I also agree with the above posters that when a certain amount of units are sieging a city for a certain number of years, it should be besieged and incur losses slowly perhaps in population/food/production/commerce.
8. More victory options
9. More corporations and like someone suggested a corporation designer
10. Every civilization had its golden age, eg. Rome in the classical era. A suggestion is that when a civilization has entered the era which is its true golden age in history, it will be given a free golden age that can be started anytime only within that particular era.
11. More unit promotions
12. Manhattan Project as a national wonder. If you want nukes, you'd have to build the wonder yourself.
First to Discover 10th Future Tech? But this can be done without spaceship allowed.
Economical victory? Get 100k gc, 1) you never get it or 2) you get it very easily.
I spy a full-blooded environmentalist/liberal here... nukes his own troops, wears fur, possibly still kills whales and elephants although better and cheaper alternatives now exist...
I am a huge supporter of "bring back the palace". Who cares if it doesn't add to gameplay - it's top fun!
(By "palace" we mean the purely decorative ones we used to build brick by brick in Civs I-III as a reward for progressing in the game)
But what you think about after winning a battle each soldier has a chance that you see his hair cutting, his family romance, you can improve his muscles, you can even tell him that gays are normal... but it doesn't add anything into gameplay?
I thought of another idea. Bombardment from ships should also damage buildings after city defense is 0%. I think it's nonsensical that you can no longer bombard after the city defense is 0%.
Then bring back coastal fortresses.