Things you only just now realized

I just learned how to use properly the UA for France, damn this is quite powerful, I was +34 tourism, and in one strike I am +58. I still have a lot to learn it seems!

Does it boost also culture?

I have strange feeling that this ability is really underrated.
 
Nope, it can also boost :c5culture: , just a little when you move your great work in the capital, if you have some greatwork in Orléans and you put it in Paris, it can give you like +2 to +8 :c5culture:
 
But that is because you probably built Hermitage (+50% culture), Alhambra (+20% culture), Sydney Opera House (+50% culture) and/or a Broadcast Tower (+33% culture) in your capital -- it is unrelated to France's UA, which applies only to tourism.
 
Here’s something I have not quite been able to figure out: If a raw unit takes “instant heal” while barb hunting, does that count against the 30 xp cap limit? That is, if a my early scout or warrior uses a heal, is the unit then limited to only one promotion from fighting barbarians? If an early scout or warrior uses barb xp for two instant heals, does that mean they will not gain any more xp from fighting barbs?
 
Just saw something for the first time (I think). Morocco and I were racing to a settlement spot, both with escorted settlers. I got to the tile first, but couldn't settle until the next turn, so he settles on the next tile (nothing new there), expelling my settler and escorting warrior to two different tiles. My settler landed next to a barb camp and was promptly stolen by the resident barb -- irritating, but OK -- now to retrieve my settler.

As I move my warrior next to the camp and move a scarcher into range, Morocco bombards the settlement from the new city, clears the camp with its warrior and takes my settler -- which becomes a Moroccan settler!

Now I'm really irritated. I DOW Morocco and take back my settler -- which ceases to be a settler, and becomes a worker!

I can't recall the last time I lost a settler, so this may be ordinary behavior, but I've can't recall ever seeing the AI clear a camp that has another civ's captured settler and have the settler remain a settler.
 
What I just realized now is the spearmen not having any bonuses against horse archers. Horse archers are also mounted units and the spearman is supposed to have a bonus attack against horse archers. It seems the reason why spearmen don't have a bonus against horse archers is because I just now realized, that horse archers are archery units and aren't mounted units.
 
What I just realized now is the spearmen not having any bonuses against horse archers. Horse archers are also mounted units and the spearman is supposed to have a bonus attack against horse archers. It seems the reason why spearmen don't have a bonus against horse archers is because I just now realized, that horse archers are archery units and aren't mounted units.

I'm pretty certain any mounted archery unit (Keshiks, War Chariots, Camel Archers, Horse Archers, Chariot Archers, War Elephants, etc) counts as an archery unit rather than a mounted unit.
 
Browd - I've never had a lost settler get recovered by an AI, but I would figure it would change to worker. Another case of the AI getting different treatment than us.
 
Browd - I've never had a lost settler get recovered by an AI, but I would figure it would change to worker. Another case of the AI getting different treatment than us.

Seems like the AI plays on Settler difficulty with that. I seem to recall at Settler that a captured barbarian settler stayed as a settler.

Haven't played that level since well before G&K though so take it as you will.
 
Today I learned that while Helicopter Gunship can NOT move after attacking, if you upgrade one from a Lancer, they ARE able to move after attacking.

Had lots of fun, buying Landsknechts and transforming them into helicopter gunships. A tad expensive, but a quite versatile unit if you pump out units with enough experience.
 
Browd - I've never had a lost settler get recovered by an AI, but I would figure it would change to worker. Another case of the AI getting different treatment than us.

The AI was complaining the other day, Napoleon said " I had a spy in Player 1's Capital, why didn't I know he was moving forces to do a sneak attack on Paris?"
 
lol, I wish there was a better "gossip" sector to diplomacy. It would mitigate this problem a little bit. Instead of spies allowing you sometimes read an AI's mind it could just tell you what troops are doing at a given moment. Any civ that witnesses it could do it also voluntarily.

aka: they can't read your mind but India sees a ton of embarked troops of yours sailing past. He reports this to his friends and tells them the direction you're travelling instead of just ignoring it and his friends being surprised. Your AI friends would do the same. Telling you if they spotted enemy troops sailing an army past and where. Obviously there would have to be some controls. Aka: India wouldn't say this about 1 scout caravel but only if he saw 5 boats at once or some embarked army units with them (obviously an army).

You would hear your friends say gossip bits that would tie into the current denouncement/insult system but they'd say it about other civs and not just to you if they have beef with you, Examples:

1. India rings you up: "Greeting friend Darius, I thought you'd like to know I spotted Zulu troops moving past my borders. He looked to be headed in your direction." or "Friend Darius! That warmonger Zulu is amassing troops on my border and I fear he will soon attack. Would you mind sending some troops over to keep the peace?" or "would you care to make a defensive pact to discourage him?"

2. Babylon calls you up: "I'm tired of that fool Hiawatha invading peaceful civs' lands. Surely you will support me if it comes to war?"

3. Polynesia rings: "I spotted an Aztec embarked army with naval escorts sailing your way past my territory. I thought you might want to know what that fool was up too."

The AI and you already see these things and they would add nuance to diplomacy by allowing you to share your observations with other civs. They should have little effect diplomatically unless your warning proves true in which case you might get a: You warned them! modifier. I'd love it if you could lie about a few arbitrary statements too. Right now the only duplicitous thing in diplomacy is your promises and the way you use your denouncements. You can totally sell a bunch of AI to hate someone they just met if they knew and liked you first. ;)
 
A musicians cultural strength, when performing a concert, is 10 times your empires tourism at the time the musician is generated. I found that this is the most important factor for planning a cultural victory.


Sent from my iPhone using Tapatalk
 
I've never really found any information about another AI to be particularly helpful. Most of the time I hear about troops coming my way, they never get there. Seems almost every game the spies just end up in my capital when I get to #1 on the tech hit parade, and the rest in CSs where I want to build influence. Surely there has to be more that you can get from them. Even when down in techs, it takes so long to be able to steal, I've never had more than one steal/capture.
 
I cannot imagine a civ game where any of the "nuanced" AI noise would be needed or wanted. We shouldn't want to add more dumb down predictability and manipulation than we already have.
 
Back
Top Bottom