Things you only just now realized

When a CS gives you a "kill the barbarians entering our borders" quest, you can then enter their borders yourself without penalty to your influence over them.
 
When a CS gives you a "kill the barbarians entering our borders" quest, you can then enter their borders yourself without penalty to your influence over them.

O_O and I always avoided their borders even when fighting with barbs :(
 
And you get 5 turns of grace after killing a barb before you incur CS territory trespassing penalties.
 
When a CS gives you a "kill the barbarians entering our borders" quest, you can then enter their borders yourself without penalty to your influence over them.

Yes, but no such courtesy for the kill the camp near us quest. Very annoying when there is no way to go around the CS to get to the camp!

And you get 5 turns of grace after killing a barb before you incur CS territory trespassing penalties.

I think you get this even without a quest being offered. Sometimes I am a little proactive wrt to the barb killing! I know I have won influence for barb killing without the quest, but I think the barbs have to be inside the CS territory in that case.
 
Even without a quest, killing a barb in CS territory or in a tile immediately adjacent to CS territory will gain you 12 influence.
 
Is the influence any more than that when the quest is active? When the quest is active, can the barbs be 1 hex away from CS territory for you to win influence?
 
My point is that there should be more we can do [with spies] -- share effective info with other civs, maybe inside information that would result in getting a better trade, getting intrigue that would boost our position with other AIs [emphasis added], and lower the rep of another leader.

It can be worth keeping a spy in a enemy capital even when you are well ahead in technology for this very reason! You will regularly get intrigue that can be shared for relationship boost with a third civ. At that point in the game, usually it is a better use of the spy to lower cost of maintenance for a CS alliance, but the option is there. Also, just because you can’t steal tech now, it does not follow that you won’t be able to steal after several turns go by...
 
I just now realized that a civilization can't be revived if you are the person who took the last city of the dead civilization. The liberation option doesn't appear when you recover the city of the dead civilization from the other civilization who took a city from the dead civilization.
 
I just now realized that a civilization can't be revived if you are the person who took the last city of the dead civilization. The liberation option doesn't appear when you recover the city of the dead civilization from the other civilization who took a city from the dead civilization.

It's worse than that. You cannot revive them if you were at war when they were exterminated. If a civ is about to be killed, I try to make peace with them just before they go, just to keep my options open.
 
It's worse than that. You cannot revive them if you were at war when they were exterminated. If a civ is about to be killed, I try to make peace with them just before they go, just to keep my options open.

Mines was a long story, really. The victim's last city was in the way between my empire and the victim's capital. I had to go around a mountain range to connect the new capital to mines for the trade route.
 
Library picture is not an old man without hair and a white beard, but a man in a white toga reading a book.

For the longest time, I thought the Arsenal was a picture of a bunch of planes flying toward a dock, with a reddish sunset in the background. It wasn't until I looked at it in the Civilopedia that I realized the planes were a bunch of machine guns attached to a brick wall.
 
For the longest time, I thought the Arsenal was a picture of a bunch of planes flying toward a dock, with a reddish sunset in the background. It wasn't until I looked at it in the Civilopedia that I realized the planes were a bunch of machine guns attached to a brick wall.

They're not planes ? Craziness.
 
I just played a game where I met two touching CS's. Normally I'd never DOW CS's but I was trying a roleplay as germany where I DOWed everyone I met on sight just to be funny and see how many ppl I could nerf early. I DOWed one and disbanded the worker and when I moved over to the other it had a negative modifier already as well? What?? I thought CSes weren't aware of nearby wars unless they were involved in them...weird.
 
I just played a game where I met two touching CS's. Normally I'd never DOW CS's but I was trying a roleplay as germany where I DOWed everyone I met on sight just to be funny

I love this idea :D

Must try the same with Hitler's Germany Empire mod :D

Or even better: take Stalin, be friendly for the entire game and make friends, rush into the ideology, take Order and then declare war to the entire world at once and begin total war with total extermination :D
 
They're not planes ? Craziness.

Well, yeah, I know planes don't have anything to do with armories. But it "looked" like planes to me every time I saw the tiny little icon. It wasn't until I looked in the Civilopedia and saw the larger picture of the Armory, that I could make out in detail what the little black things were.
 
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