Things you thought when you were a noob

My very first game, a settler always peace huge marathon as Catherine in Vanilla, in my second city St Petersberg I saw these cool little people in the city screen and assigned about 4 of each kind of specialist and then wondered why my city starved....

4 specialists of each kind? and you say that's newb? :crazyeye:
 
I just read that IGN article - never go to war with a protective leader, and the Incas are the worst civilization in the game, and who ever designed them should be shot. Also,

The other project is the Internet. This is both a blessing and a curse, depending on where you stand in the game. When any civilization builds it, all civilizations will automatically gain a technology if two other nations research it.

wut.

EDIT: Oh, and building workers before settlers is wasteful and should not be done.
 
I was - for a pretty long time - convinced that cottages absolutely sucked...

You weren't the only one. I used to just farm absolutely everything I could.

Also, I remember when I had to build every building in every city because they were there.

I used to think that was a good idea. Despite the fact that I now realise it isn't, I still do out of compulsion.

What I thought- The Chichen Itza was good. And I don't know why I thought that.
 
What did you think back in the old days when discovering and exploring "Civilization" (no matter which part of the series)?
I, for example, thought that the barb repulsing effect of the Great Wall was limited to the area which is actually inside the wall.

So did I. I still catch myself thinking that sometimes. :lol:
 
I used to think building roads first would make workers build the mine/farm/cottage faster.

I used to think building roads first would make building railroads faster.

I used to think it surprising that Izzy hated me so much just for a minor difference of religion...
 
:commerce:

not entirely correct

:commerce: = commerce
:gold: = gold

:commerce: is converted into :science: / :culture: / :espionage: / :gold:
how much (if any) depeds on your slider percentages.

running 70% :science: :
70% of your :commerce: is converted to :science:
30% of your :commerce: is converted to :gold:

running 70% :science: & 30% :culture:
70% of your :commerce: is converted to :science:
30% of your :commerce: is converted to :culture:
0% of your :commerce: is converted to :gold:


so as you can see.. "gold" is not converted into research. commercee is converted to research. gold is only used to pay for units, city maintance, and civics.

in otherwords any gold you acquire is sent straight to your treasurary.

therefore... any buildings or specialists (and shrines/corporations etc.) that generate or multiply :gold: dont go through the slider at all and go straight to your treasuray. which is why pooling all those sources of gold (merchants, corporations, religious shrines etc.) into 'one' city that has :gold: multiplying buildings can pay for all your empires expenses.. leaving you free to run the slider at 100% or some ratio that equals 100%. so if you have no sources of gold other than the slider.. you will never have a postive cash flow with the slider at or near 100%, making all those banks you built in your cottage cities next to useless.

understanding this facet alone is what allowed me to jump up to noble level, and when i had my city specialization down to take full advantage of the aforementioned info.. i was able to move up to prince.

omg! :eek:

That is the most awesomely helpful bit of info I've gleaned from the forums thus far - thx! :bowdown::goodjob:
 
I used to think building roads first would make building railroads faster.

I used to think it surprising that Izzy hated me so much just for a minor difference of religion...

Yeah I never thought of the real Queen Isabella as a religious fanatic type. She should hate you more for not trading spices to her. :lol:
 
I always thought that slavery was stupid. Why would I kill people to build something. And get extra unhappiness at that, too! I never saw what the point of sacrificing population to finish a building was.

These were my thoughts too!

I thought you had to chop down the forest/jungle before you could build on it. Until one time, I clicked on the improvement instead of chop, and the workers builded it anyway. It was an odd moment.
 
Like others here I use to think any tile in my cultural borders could be worked by my city and couldn't figure out why my city screen wouldn't let me.

In one game I clicked on "always war" in the custom game menu on a huge map with 18 civs. I thought everyone would be at war with each other. All the AI's were just at war with me. Didn't realize it until I saw different AI civs with units in the same tile.
 
I always thought that slavery was stupid. Why would I kill people to build something. And get extra unhappiness at that, too! I never saw what the point of sacrificing population to finish a building was.

Same here. I avoided all the oppressive sounding civics, and and pretty much kept my empire Judeo Christian.
 
Also, I remember when I had to build every building in every city because they were there.

I always thought that slavery was stupid. Why would I kill people to build something. And get extra unhappiness at that, too! I never saw what the point of sacrificing population to finish a building was.

Yes, I remember the good ol' days when I was a massive peacemonger, I had to have all the buildings everywhere, as many wonders as possible and use only ethical civics. Eventually, I would run out of buildings to build and I would be "forced" to build military units. Such a waste.

1) However, despite my pacifism in early Civ games, I always felt compelled to use my UU. Who knew that it was such a bad idea to attack Tokugawa who had samurais with an army composed solely of Cho-Ko-Nus?

2)Lower civic=better civic. Therefore, upon building the Pyramids, it seemed optimal for me to switch US. Hey, I'll be getting that extra hammer from cottages any time soon, right?

3)I had a irrational fear of the AI spying on me when it was the keeper of the holy city. I felt that it would attack me after seeing my meagre defenses up close, not based on some stupid power graph. So I ALWAYS had to be a founder of a religion. Luckily, BTS came along and religion pretty much lost half of its value.
 
1) However, despite my pacifism in early Civ games, I always felt compelled to use my UU. Who knew that it was such a bad idea to attack Tokugawa who had samurais with an army composed solely of Cho-Ko-Nus?

Your CKNs would eat up his Samurais outside cities. The first strikes would cancel between the two units but the CKNs have +50% against Samurais and still do collateral damage. The disadvantage is CKNs can't get City Raider promotions.
 
Once, the first time i played, i saw that hatty was not liked by my only ally- Joao (bad choice for several reasons), so i began to build up an "army" to declare war, hoping that Joao would help me, along with some other who were unfriendly to her. But by the time I had an "army" (modern start- I had like 3 Marines, 2 SAM Infantry, 1 Gunship, and 1 Artillery), everyone had come round to her side and when i finally attacked, my forces were slaugtered AND people hated me for DoWing their friend.

In summary, i learned:
What those hammers did.
Workshops aren't that great.
Religion is huge.
Always check diplo-relations if you're planning on declaring war.
Siege is completely neccesary for a war.
Big armies are always better armies.
And don't ally yourself with someone if they are bigger than you, and blocking you from expanding past 2/3 cities.
At least i poisoned his water on a daily basis.
 
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