This game is a joke

unfairlane

Warlord
Joined
Jan 6, 2009
Messages
202
Location
Norway
What a joke this game has turned out to be. Right now I`ve been trying to start a new game as the vikings.
After 12(!) attempts they`ve still not been placed even near the coast but far up in some desert or mountains. Isn`t there at least some mod that can fix up this?

Tryed to play the Europe scenario a couple of times, only to find there was no France and no Russsia. Just a joke of a mini-europe. But be shure, if I start a game in ancient era I`ll meet Teddy Roosevelt.

Late civs like the US should not appear until much later in the game like they did in some Civ4-mod, and leaders should change up through the centuries.
 
Thanks, wery much what I was missing!

Tryed Historical Spawn Dates right now but it crashed.
Make sure you get totalslacker's version on steam, mine here on CFC is outdated.
 
What a joke this game has turned out to be. Right now I`ve been trying to start a new game as the vikings.
After 12(!) attempts they`ve still not been placed even near the coast but far up in some desert or mountains. Isn`t there at least some mod that can fix up this?

Tryed to play the Europe scenario a couple of times, only to find there was no France and no Russsia. Just a joke of a mini-europe. But be shure, if I start a game in ancient era I`ll meet Teddy Roosevelt.

Late civs like the US should not appear until much later in the game like they did in some Civ4-mod, and leaders should change up through the centuries.
The realistic Civ start locstion is in the start game setup each time you start a new game. That's how I play it. Current game playing as England and my start point was right on London.
 
Getting mad at a civ game and calling it garbage for not spawning civs in their “appropriate era” is like getting mad at Tetris for not having rocket launchers. It’s not how any of the civ games work or are intended to work
 
The coastal start of seafaring civs was a bigger problem in Civ 3, too, but it was fixed by Firaxis in a patch of C3C and since that time is working well.
 
Make sure you get totalslacker's version on steam, mine here on CFC is outdated.

I did and it runs! Getting the timeline right is a big step forward, next is to find a way to correct startlocations. "Nidaros" appeared two tiles into the
hills without any iron nearby and with China as their nearest neighbour. The earliest Norwegians settled around Viken btw, moving north as the ice
melted.

pokiehl; new to Civ games? Corrected civ-spawnings as well as leader-changes was made awayable back in Civ IV

As an old Civ-player I`m sad to see how the game has gone from facinating to cartoonish. The current version is like a clone
between Civ V & the way too simplified xbox-version but thanks to modders there are still hope
 
pokiehl; new to Civ games? Corrected civ-spawnings as well as leader-changes was made awayable back in Civ IV

You’re talking about a mod. Again I say: it’s pretty silly to call a game garbage because of a mod you enjoyed 15 years ago. Civ games have never been history simulators. They’ve always been about starting as a civilization from the end of the Stone Age or so.

And the series has literally always been cartoonish. Do you forget what civ 4 leaders looked like? Civ 5 was the exception.
 
I did and it runs! Getting the timeline right is a big step forward, next is to find a way to correct startlocations. "Nidaros" appeared two tiles into the
hills without any iron nearby and with China as their nearest neighbour. The earliest Norwegians settled around Viken btw, moving north as the ice
melted.

pokiehl; new to Civ games? Corrected civ-spawnings as well as leader-changes was made awayable back in Civ IV

As an old Civ-player I`m sad to see how the game has gone from facinating to cartoonish. The current version is like a clone
between Civ V & the way too simplified xbox-version but thanks to modders there are still hope
I don't think totalslacker is around, better post on steam for suggestions, I've stopped modding since some time, my mod was just the base for his.

And Pokiehl does have a point, while I do agree that civ6 is even less historical than the others (but more because of its naked gameboard gameplay than its visual IMO) it was always left to modders to give the game a stronger historical feel, thanks to scripts/code. (private joke here)
 
And the series has literally always been cartoonish. Do you forget what civ 4 leaders looked like? Civ 5 was the exception.
100% this. People act like Civ5 was representative of the franchise and not the odd one out. (Personally I dislike the word "cartoonish" in this context simply because people tend to use it as a pejorative, but Civ has always been highly stylized and brightly colored. That's why Civ4 has aged more gracefully than Civ5 has.)

civ6 is even less historical than the others (but more because of its naked gameboard gameplay than its visual IMO)
The board game-esque mechanics may make it less immersive, but I would say that each iteration has grown in its actual respect for history. We've come a long way from the shallow pop history of Civ1 and Civ2 that gave us such very historical gems as "Shakala of the Zulu." Obviously there are still some problems, like Freddie's plate armor or choosing Kupe over historical Maori chiefs, but on the whole Civ4, Civ5, and Civ6 in particular have each made long strides towards being more sensitive to real history. There's still plenty of room for improvement, but it has come a long way.
 
Don't hate civ for being what it is, hate it if it fails do well at being what it is. Pick a leader and Civ and start in the early days IS the game, has been for six iterations. It's not Humankind (and that game has its own flaws too).

What I don't like about Civ VI is that I don't think they worked well enough on balancing the competing features, civilizations, and systems like religion. That's the real problem. Also, the need to abandon 1UP not because it's bad, but because you can't get the AI to properly implement it.
 
And Pokiehl does have a point, while I do agree that civ6 is even less historical than the others (but more because of its naked gameboard gameplay than its visual IMO) it was always left to modders to give the game a stronger historical feel, thanks to scripts/code. (private joke here)

Just to underscore how the modding community (some significant contributors of which are present in this very thread) have greatly deepened the historical flavor of the game, for me at least.
 
12 times not on the coast seems like particularly bad luck. Remember though that start biases mean you start near the feature, not necessarily directly on it - have you tried moving a few tiles from your spawn position to see if you're by the coast then, or just restarted right off the bat? I say that with no judgment, btw - I'm an inveterate re-roller - but the expectation is not that you will precisely hit your bias right where you spawn.
 
I agree somuchas this game's biggest issue for me is spawn locations. I'm playing a huge map, why are all the civs still clustered around me and forward settling? Game design intends it that way. And yes, some civs always spawn in the wrong terrain.
 
Getting mad at a civ game and calling it garbage for not spawning civs in their “appropriate era” is like getting mad at Tetris for not having rocket launchers. It’s not how any of the civ games work or are intended to work

I don't get the analogy... there are rocket launchers in Tetris, it's called a Tetris. And you can totally expect a game which has start bias for each leader to start near the sea with Harald.

On the other hand, calling the game garbage because you have specific desires is maybe not the most accurate thing ever. If you analysis it a little bit better, like I did in my topic "Overrandomization", then you can touch something... or not. In that case, it totally enters my "overrandomization" category. I wouldn't say it's garbage, but it's sure frustrating especially if you play on Deity and whatever you do if you're still here by turn 50 you lack 20 techs on the first civ, because... random. :dunno:

Anyway, this is just a rant...:deadhorse:
 
I don't get the analogy... there are rocket launchers in Tetris, it's called a Tetris.

What?? I don’t even know how to respond to this except to say it seems like you’re deliberately missing my point.

And you can totally expect a game which has start bias for each leader to start near the sea with Harald.
I wasn’t commenting on that in the quoted portion at all. For the record I’ve been playing this game since day 1 and have never experienced coastal start bias failure 12 times in a row like OP says. My hunch is OP is exaggerating or was playing a non-coastal map like Highlands or something.
 
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I don't get the analogy...

True.

there are rocket launchers in Tetris, it's called a Tetris.

Kind of sarcasm. ;)

I wasn’t commenting on that in the quoted portion at all. For the record I’ve been playing this game since day 1 and have never experienced coastal start bias failure like OP says. My hunch is OP is exaggerating or was playing a non-coastal map like Highlands or something.

Oh I did miss your point indeed. I didn't believe you didn't believe him. Well, I do, because it happened to me. As to know if there was some waters more or less nearby, I'm not sure. (not for a turn 1 or 2 capital settle at least)
 
12 times not on the coast seems like particularly bad luck. Remember though that start biases mean you start near the feature, not necessarily directly on it - have you tried moving a few tiles from your spawn position to see if you're by the coast then, or just restarted right off the bat? I say that with no judgment, btw - I'm an inveterate re-roller - but the expectation is not that you will precisely hit your bias right where you spawn.

Actually, it's fairly normal in my experience: it's happened to me with both Norway and England in Civ VI, and it happened when trying to get a desert start for Morocco in Civ V and Nubia in Civ VI - 10 or more restarts without a coastal tile or desert tile anywhere in the starting radius or near it.
That's why I play with the Nomadic Start and Faster Starting Settlers Mods, so I can move my settler to a reasonable starting position appropriate for the Civ I am attempting to play in 1 - 2 turns.

As long as Civ has geographically-related Uniques and 'special attributes' for its Civs, but also has mediocre coding of start positions relevant to those geographical features - as now in my experience - I will continue to regard the game as absolutely unplayable without Mods.
 
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