[GS] This is fine...

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For context, I'm not really a Domination player. But this time I had decided that I was going to finish a Domination game, and chose Suleiman, since his specialization to siege units seemed interesting. So, a Prince Domination game on a small Pangaea map as Suleiman. What could go wrong?

Everything.


The first hiccup of Domination is the Civs you have to fight. Fortunately there wasn't the Kongo to make ranged units worthless or Nubia to make ancient-era war a nightmare, but we did have a pretty bad lineup.

Canada, Macedon, Maori, Inca, and Germany.

Here's the issues with each:
  • Canada: No suprise wars. Maybe not the biggest hiccup but still annoying when your war declaration has to be delayed by 5 turns.
  • Macedon: Despite the fact Alex likes war, I was denounced by him for a solid 100 turns. The man's hard to please and isn't afraid to go to war for arbitrary reasons.
  • Maori: Another case where the leader just won't like you. I have no clue how or why Kupe thinks I'm ruining the environment when I haven't even discovered pollution but that's how his AI rolls.
  • Germany: Not the worst opponent ever, it's just that the AI loves to stockpile units with him and then do absolutely nothing. It's just a big meatshield.
  • Inca: This was the one Civ I had no issues with. I defeated them but was unable to defeat anyone else.
So the moment that really frustrated me looked like this:

I had captured all the Incan cities and was gathering freshly researched medieval units and advancing towards Canada. There were a couple complications with that already: the shortest route was a very small chokepoint thanks to the Macedonian empire's borders, some very unfortunate mountains, and a militaristic city-state right in the middle, too. And while that's annoying, I figured it wasn't something I couldn't deal with. Just push through the choke, take Canada's cities and be done with it. Simple.

But there was one very small, but very important problem. A single Maori settler. Now, I do not understand the AI and I doubt any of us every will, but this moment in particular was even more bewildering than usual. The Maori capital (and the rest of their empire) was on the other side of the continent, off in the east. Canada was up in the northwest part of the map. This means that Kupe dragged that poor little settler all the way from one side of the map to the other, past both my empire and Germany's empires and decided that here, right here would be the best place to settle.

Sandwiched between all of Canada, Macedon, and me. Fantastic city location, Kupe. I can't even remember if it had a water source or not.

Safe to say, that city never stood a chance thanks to loyalty pressure. And sure, that was a weird choice by the AI, but how does that factor into Domination?

Heheh... well...

My army was right up against Canada's borders when I could finally use the Formal War, and the moment I did things went horribly wrong. I wasn't just fighting Canada... I was fighting 3 people at once.

Kupe's horrible city inevitably became a free city, and while it was close enough to Canada's cities to fall to their loyalty pressure, it was also far enough away so the swordsmen it would spawn would attack exclusively my troops. So now I had an extra two swordsmen and who knows what else to deal with.

Next, there were northern barbarians. Since Canada settles on the tundra and just below the top of the map, they will be adjacent to snow barbarian camps. And of course, they too had on-level units. So, more crossbowmen and swordsman, this time from above.

And lastly, Canada themselves, who were able to gather walls and a heaping of ranged units while I fought off three wars at once.

Nice.

But I'm not done yet- it got worse. My army near Canada's borders simply was never prepared to deal with the combined strength of three armies, and quickly fell, but not after capturing a city.

And you see, I'd been in control of the Incan capital for a long, long time now, so if I had any diplo favor it would have already been drained well-past 0.

And of course, to make things worse for me, Canada decided to be Canada and declared a military emergency on me.

To sour things even more though, there wasn't just one military emergency proposed in that world congress meeting- there were two. One for me, and one for Barbarossa.

And of course, Barbarossa's one failed but mine passed.

Oh, and did I mention that Alexander had suddenly settled a city to block off the only passage to Canada's cities, and he'd already constructed walls in it? Or how about Canada snatching suzerain-ship of the military city-state between him and I, throwing another army for me to deal with.

How fun. Man, I just love going for Domination victories.

Safe to say, I didn't win that game.
 
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Maori: Another case where the leader just won't like you. I have no clue how or why Kupe thinks I'm ruining the environment when I haven't even discovered pollution but that's how his AI rolls.

You're chopping trees. He's like the crow in Game of Thrones, one with nature or whatever. He just knows. And if you're not chopping trees, you're thinking about it. He can sense that too.

Kupe's horrible city inevitably became a free city... So now I had an extra two swordsmen and who knows what else to deal with.

lol.

Kupe plays like I do when I'm new to a board game. I'll lose, but I'll still find a way to screw things up for some random unlucky fellow.
 
Kupe plays like I do when I'm new to a board game. I'll lose, but I'll still find a way to screw things up for some random unlucky fellow.

"Kupe, why are we settling a city on the other side of the world?"

"You won't understand now, but you will in time. It may not help us, but some poor guy playing Suleiman will be ticked off."
 
It's hard to tell without any screens but was there someone else you could have attacked instead of Canada? Maybe Macedon if their territory cut your pass to Canada? You could also go for city states in your way or declare on Kupe first to capture the city he build inside your track first. If the rest of his land is far away he should not be too scary. You can always bring your own settlers with your troops to settle the land between your empire and your target empire. This will not only help you with loyality in captured cities but you will also get access to more healing and a place where you can upgrade your units close to the frontline.
Did you beeline new units in your techtree and corps/armies in the culture tree? Also did you build enough sciene in your empire? On Prince you should be the one ahead in tech especially if you already captured a whole foe which makes domination alot easier.
Did you chose the right moment to attack? Its best to research a new unit then upgrade existing ones into it and immidiatley start the attack so you max out the turns your units stay relevant.
Did you keep your units alive (at least most of them)? Promotions alone should give you a nice advantage over the AI which usally sacrifices most of its units. You will also have to waiste less production on replacing units which can go into infrastructure for example.
Did you use a general? Did you use the right cards to support your war?
What was your army composition? Did you have enough blockers to take the hits? Did you have enough ranged units to kill every enemie unit in sight? Did you have enough siege/support units to take down walls quickly enough? Did you have some cavalry to pillage?

You dont have to start killing people right in the ancient era and stay at war 100% of the time in a domination game. Its quite useful to have some peaceful times where you get rid of war weariness and get the caputed cities going, especially in the earlier stages of the game. If you already conquerd 1 or 2 neighbours you have all the time you need to get your science game going and to build up a good gold economy before you start your next conquest.
 
"Kupe, why are we settling a city on the other side of the world?"

"You won't understand now, but you will in time. It may not help us, but some poor guy playing Suleiman will be ticked off."
"It may take three millennia, but darn it, I'm going to love having trolled him."

"It may take three millennia, but darn it, I'm going to love having trolled him."
Having just watched Guardians of the Galaxy again, I think I'm going to have to rename Kupe to Rocket.
 
This thread rang true for me again today, since I started a small islands game with Norway that was supposed to be lots of exploration, expansion, and pillaging for fun - large map, but reduced to 6 civs, and upped the number of city-states to have fun with envoys and suzerain bonuses. Of course, Kupe shows up in the game, and (i) puts his capital literally in the middle of snow at the southernmost end of the map with no resources other than a few fish, (ii) founds two other random cities in the middle of nowhere, which I promptly and easily took over, and (iii) has a single envoy at half the city-states because he got the first meeting bonus, therefore depriving me (and everyone else) of those meetings.
 
I play mostly Domination games, but I came from playing Civ 4, where army placement was much less important than it is in Civ 6. Scouting your targets and spending the appropriate amount of time positioning your army for success is absolutely crucial.

For domination games, I find that you should think of them as Science games but with a beefed up military. Defense in Civ 6 is insanely strong, so if you don't have a decent tech advantage, you're going to get shredded. It doesn't matter how many swordsmen you have if they're getting 1 and 2 shotted by crossbowmen and walls.

A good attacking force should be 2-4 melee, 1 or MAYBE 2 siege support (battering ram, siege tower, medic), 2-3 siege bombardment (catapults, etc), 2-4 cavalry, and 1-2 ranged. Add in naval units or air support as appropriate and needed. A force that size should easily be able to surround a city, put it under siege so that it doesn't regain health and be able to swap injured units in and out. Then they can move fairly quickly to the next target.

Another point for domination games is to focus on getting powerful Corps and Army groupings ASAP. Individual bombards don't do very well against 2nd level walls, but bombard armies are able to hold their own in most cases. Also, try to focus individual units on either one side or the other of the promotion tree. When you combine them to a corps, the corps will have all the promotions of both units, making them into a powerhouse.

Keep up the progress and post your results!!
 
The ways to domination are:
- building ranged/ few melee units with +50% card
- levying city state - it is cheaper than buying / building own army, especially ancient / classical era 5 warriors for 200 gold is way too cheap (amani as 1st governor)
- killing AI units outside the range of city strikes
- taking those cities as AI is weak in rebuilding units
- having at least one great general. If AI builds a unit, it will keep it in a city center increasing its strength or in case of ranged, doing damage / killing your units.
BUT Ai is still stupid enough - if you leave great general alone next to city center, AI will attack it, allowning you to kill that annoying catapult / crossbow / whatever.
Surprisingly works with other types of great people too


Anyway
Suleiman is not the best choice for first domination (his bonus comes way too late, though using berbers to faithbuy jannisaries is crazy strong) and many cases you don't even need sieges, swarm of range would do similar - Maybe try Amanitore

I am also surprised you had no problems with Inca, while among civs you mentiones, the hardest to kill are the Incas (early Xbows + mointains / hills)
 
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I am also surprised you had no problems with Inca, while among civs you mentiones, the hardest to kill are the Incas (early Xbows + mointains / hills)

They weren't ever separated from mountains but they were my closest neighbor and I killed them before they even got their unique Skirmisher. And, the mountains they did have only protected them from their western neighbors- I was to their east.

Things just kinda fell into place there
 
You dont have to start killing people right in the ancient era and stay at war 100% of the time in a domination game. Its quite useful to have some peaceful times where you get rid of war weariness and get the caputed cities going, especially in the earlier stages of the game. If you already conquerd 1 or 2 neighbours you have all the time you need to get your science game going and to build up a good gold economy before you start your next conquest.

I actually enjoy more my Domination by playing peaceful for millenias and then showing my deceit to the world by conquering them all with highly advanced weapons in the late game.
 
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