this is my thoughts on techs

Would it be possible to have each lumber mill in the BFC give something like +5%:hammers: to archery units? (and wood golems too!)

It should be.
 
I really like that 5% production from per lumbermill idea if lumbermills came early like construction and got improved down the line.

The most you could get would be 100% production in a 20 forest all lumbermill area, but getting a extra 10-20% is good also.
 
Any bonus is still a bonus, man. It all adds up anyway.
 
What about adding the arrow volley ability that archers had in Age of Ace?
 
What about adding the arrow volley ability that archers had in Age of Ace?

You could do that, but it would be much better to add ranged attacks like in the Defense mod. That is xml only, you can set the ranged strength, damage cap, collateral, and collateral limit to whatever you want, you can target a specific tile, and the AI uses it very effectively. It also takes the defending unit's strength into effect, and targets then in the proper FfH order (marksman, guardsman, hero, and channeling 1-3 effect the defending order correctly). The AI doesn't like risking its units by attacking from its cities, but if it can attack without risk then it does so 100% of the time. It is brutally efficient, better than a human would be. It is then more willing to use other units to take out the weakened stack.
 
Oo, remote/ranged attacks? Even better. After all, a longbow can fire maybe 500 meters, and yet in civ/FfH they have the same "range" as a sword. Go figuer
 
Does anyone know when version .33 is coming out? I'm just wondering if I should start this project with .32h or wait (if .33 is due out soon)?

Also, for future reference, in what thread does Kael post forthcoming version release announcements?
 
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