This is probably too blah for most of you Wiki on Civ III

There exist several problems with that article. One concerns the luxury slider, since using it early for Emperor on up (and even Regent and Monarch) can work out as the best strategy if you have a settler factory. Another concerns that the article really assumes a conquest or domination victory sought and doesn't state this. For a conquest or domination victory, building many wonders early on doesn't necessarily make the most sense... really no matter what level you play at. It does make more sense for diplomatic, spaceship, or cultural victories, provided that you play on an "easy" enough level where you can build lots of them. The game automatically saves it for you, so you don't need to "save, save, save" if you want to reload... and reloading your game in general gets you into the habit of not playing carefully enough. I could probably go on a lot further and many others here could too really... but at least the article emphasizes training workers.
 
Seems kind of like an elementary school explanation of the game, rather than a in-depth guide to the game. The whole build lots of wonders/ America is best is naive at best.
 
I'll just dismiss that article off-hand. While their are a few good tips, such as "have about 2 workers per city", most of the strategies presented are precisely those which prevent players from successfully advancing to higher difficulty levels.
 
Set up a game (Provided you actually have a copy of the game), preferably on the easiest level if you are a beginner.
I wanted to stop reading right there, but I slugged through enough to arrive at this conclusion: half of it's general knowledge, half looks like touch-and-go. It's not well-researched, and it's little help even to noobs.
 
Welcome to CFC, besure!

This strategy doesn't seem to be very coherent. It's part warmonger, part builder, but I'm not convinced that following it will allow a player to do either one very well.

I assume that

is pangaea?

Yes, Gondwanaland is a Pangaea, is some respects, the Original Pangaea, before the continents separated.
 
i don't think it was written by a hardcore civ player lol. it's more of a "how not to fall way behind & get killed like you usually do when playing this game" article.

This is only a basic plan which works well, but is by no means the definitive version. There are many ways to defeat your enemies and win the game - find what works best for you and make it work.
 
Yes, Gondwanaland is a Pangaea, is some respects, the Original Pangaea, before the continents separated.

We can trace 3 iterations of this, dating back 1.3Gyr: Rodinia, Gondwanaland, & Pangaea. Supercontinent formation seems to come in 500Myr cycles on this planet, so expect another one in about 250Myr--folks are already fighting about the name :lol: Evidence for prior supercontinents is fragmentary & debatable though it seems likely that there must have been some; it is also possible that plate tectonics functioned differently in earlier ages.

kk
 
Science has its own brand of faith, admittedly faith with evidence rather than no evidence at all and plate tectonics is the epitome of that faith. The naming of ancient continents just kind of trips me out. Where I live was once sea bottom, according to geology. It definitely isn't now, but there is evidence that it was. Apparently they even have a name for that ancient sea that existed 300 million years ago....weird stuff.
 
Science has its own brand of faith, admittedly faith with evidence rather than no evidence at all and plate tectonics is the epitome of that faith. The naming of ancient continents just kind of trips me out. Where I live was once sea bottom, according to geology. It definitely isn't now, but there is evidence that it was. Apparently they even have a name for that ancient sea that existed 300 million years ago....weird stuff.

O, it's not really faith. You can actually measure the drift rates of continents these days--can't get much more factual than that. (Which incidentally makes Iceland one of the few countries that is growing quite naturally, without manmade intervention :lol: )

And if you don't want to keep talking about "the ancient sea that existed 300 million years ago," ya gotta give it some kind of name.

One of the more annoying map things in CIII is the association of oil with tundra, implying that tundra somehow creates oil, when in fact it's just an artifact of ancient paleohistory. You could easily imagine worlds/situations where tundra would never yield oil, simply through never having undergone the right conditions in the past. (Ie, shallow sea bottoms, growing oil-rich algae, being buried 7000-15000 feet for at least 1Myr & some sort of caprock to prevent it all from migrating to the surface & escaping.)

kk
 
"Don't worry about improvements such as ...... Factories; in the end they are pointless" :O, probably the worst bit of over-generalised advice in the article!
 
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