First off, great mod. It's incredible what's been done here. It has reinvigorated my interest in Civ IV.
However, a couple of things are going on for me when I play this mod:
1) The AI almost never declares war. Even on the higher difficulties. Is there something in the mod prohibiting this?
2.) Seems like the good and evil traits are random at custom game start. Probably a bug that I didn't see in the notes...
These are more generic questions regarding teams but since I only play this mod now
:
1) I would like to play a game where there are 6 sets of three member teams each always at war. No multiplayer action just me and AI. Seems this cannot be done without going into the in-game editor. How I assume you could do it is setup the teams and use the "always war with human player" and "always war/peace" options. But this doesn't mean the other teams are at war which leads me to the next question:
2) If I have to use the in-game editor to accomplish this and manually assign war, won't it consider the AI as declaring war and give them all the negatives of being the first to declare for the remainder of the game?
Has anyone played this type of scenario? And what settings would you recommend to go along with it for this mod? I'm already considering grouping the evil/good/neutral players together as much as possible on the teams.
However, a couple of things are going on for me when I play this mod:
1) The AI almost never declares war. Even on the higher difficulties. Is there something in the mod prohibiting this?
2.) Seems like the good and evil traits are random at custom game start. Probably a bug that I didn't see in the notes...
These are more generic questions regarding teams but since I only play this mod now

1) I would like to play a game where there are 6 sets of three member teams each always at war. No multiplayer action just me and AI. Seems this cannot be done without going into the in-game editor. How I assume you could do it is setup the teams and use the "always war with human player" and "always war/peace" options. But this doesn't mean the other teams are at war which leads me to the next question:
2) If I have to use the in-game editor to accomplish this and manually assign war, won't it consider the AI as declaring war and give them all the negatives of being the first to declare for the remainder of the game?
Has anyone played this type of scenario? And what settings would you recommend to go along with it for this mod? I'm already considering grouping the evil/good/neutral players together as much as possible on the teams.