While at work today I was trying to think through the maximum possible offensive and defensive scores of similar conventional (non-missile, probe, etc.) units, taking into account all possible bonuses, base/terrain/special project modifications, etc., under standard SMAX rules.
To simplify things I decided to ignore the effects of Blink Displacer and Dissociative Wave.
I'm sure I'm forgetting a number of bonuses since I'm at work right now, but I'm thinking non-PSI combat is somewhere along the lines of:
Max Offense (base: String Disrupter = 30)
Air Superiority = +100%
Nerve Gas Pods = +50%
Elite Unit = +50%
High Terrain = (n/a as this is an Air unit)
Total attack power = 60
Max Defense (base: Stasis Generator = 12)
AAA tracking = +100%
Perimeter Defense = +100%
Tachyon Field = +100%
Elite Unit = +50%
In Base = +25%
Sensor Array = +25%
High Terrain = (n/a as this is vs. Air unit)
Total defense power = 48
Am I forgetting anything? (If my numbers are right, I'd argue that Firaxis should have added a 15 shield to counteract the String Disrupter they added in SMAX.)
To simplify things I decided to ignore the effects of Blink Displacer and Dissociative Wave.
I'm sure I'm forgetting a number of bonuses since I'm at work right now, but I'm thinking non-PSI combat is somewhere along the lines of:
Max Offense (base: String Disrupter = 30)
Air Superiority = +100%
Nerve Gas Pods = +50%
Elite Unit = +50%
High Terrain = (n/a as this is an Air unit)
Total attack power = 60
Max Defense (base: Stasis Generator = 12)
AAA tracking = +100%
Perimeter Defense = +100%
Tachyon Field = +100%
Elite Unit = +50%
In Base = +25%
Sensor Array = +25%
High Terrain = (n/a as this is vs. Air unit)
Total defense power = 48
Am I forgetting anything? (If my numbers are right, I'd argue that Firaxis should have added a 15 shield to counteract the String Disrupter they added in SMAX.)