thoughts on construction cost

craney1987

Warlord
Joined
Nov 14, 2016
Messages
234
I have lately been thinking about the progression of cities in the civ series. I am slowly coming to the conclusion that the game has construction costs of buildings backwards.
currently as the game game progresses cities generate more cogs and building cost more cogs.
however, I feel that in real life (and I know this is a game, not real life) it is more accurate that as cities mature or age they grow to a point where there development is quicker.
how would it affect the game if build costs began expensive, then progressively became cheaper as the game progressed?
I think this would force us to consider much more carefully what is built In cities. Drive us toward city specialization early in the game and add to the developer original goal of forcing us to play each game as the map presents itself.

what are other peoples thoughts on this.

I should note that I'm generally only a king level player (although pre spring civ vi update I was two levels higher, but I'm away at the moment so I havnt been able to see the improvements in the AI that I expect will put me back in my place) and so I probably don't have the strategic foresight most on here will have as to why this would probably be a terrible idea
 
I have lately been thinking about the progression of cities in the civ series. I am slowly coming to the conclusion that the game has construction costs of buildings backwards.
currently as the game game progresses cities generate more cogs and building cost more cogs.
however, I feel that in real life (and I know this is a game, not real life) it is more accurate that as cities mature or age they grow to a point where there development is quicker.
how would it affect the game if build costs began expensive, then progressively became cheaper as the game progressed?
I think this would force us to consider much more carefully what is built In cities. Drive us toward city specialization early in the game and add to the developer original goal of forcing us to play each game as the map presents itself.

what are other peoples thoughts on this.

I should note that I'm generally only a king level player (although pre spring civ vi update I was two levels higher, but I'm away at the moment so I havnt been able to see the improvements in the AI that I expect will put me back in my place) and so I probably don't have the strategic foresight most on here will have as to why this would probably be a terrible idea
In terms of time-per building, construction costs do become cheaper. a library goes up in a couple of turns instead of ten.
(Also I think Civ 6 does the year-scaling thing where turns progress from forty years to ten to one to a month as time goes on.)
 
So like if the Average Joe Schmo Civ in the early game took 12 turns to build Early Game Basic Building thing, it'd take 8 turns to build the Late Game Building Thing?

Put Numerically:

Early Game City: 3 Hammers Per Turn
Late Game City: 30 Hammers Per Turn
Thing 1: 35 Hammers, Early Game
Thing 2: 250 Hammers, Late Game

Like that?
 
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