GAGA Extrem
Emperor
- Joined
- Dec 24, 2008
- Messages
- 1,589
To be fair, they also focus on story quite a lot.
Not necessarily a great one, but I found the overall story ark in WC3 to be quite enjoyable (until it got completely raped by later WOW expansions
).
One of the main selling point for D2 and WC3 were the amazing cinematics and the story behind it. The story from WC3 might have been a bit cheesy here in and there, but it was certainly done great considering that it was an RTS. And the addon did actually add a lot of cool mechanics into the campaign (almost like minigames) that I had never seen before in any RTS.
I mean, Bhaal runs in D2 weren't exactly challenging either, the worst thing was probably the lag inbetween spawning his minion waves.

Not necessarily a great one, but I found the overall story ark in WC3 to be quite enjoyable (until it got completely raped by later WOW expansions

One of the main selling point for D2 and WC3 were the amazing cinematics and the story behind it. The story from WC3 might have been a bit cheesy here in and there, but it was certainly done great considering that it was an RTS. And the addon did actually add a lot of cool mechanics into the campaign (almost like minigames) that I had never seen before in any RTS.
I don't think its really an easy handout. I find the game to be much harder when playing on appropriate difficulty.Getting the gear and skills as easy handouts leaves ... what, exactly?
I mean, Bhaal runs in D2 weren't exactly challenging either, the worst thing was probably the lag inbetween spawning his minion waves.

I am not 100% sure if that is a fair comparison. Because if I look at Empire Earth, I could say: "Oh, Age 2 is just a watered down game with less techs, units and ressources". I think that is more a question of scope. But I agree that WC3 is certainly one of the micro-management games (or as I call them: "fast clickers").Warcraft is like an Age of Empires game with heavily reduced tech options (and no harvesting etc. techs), few units, fewer resource types and those at fixed points on the map where you can set up bases (no trading posts or settlements just for harvesting and military buildings here), the removal of harvesting buildings, and towers as the only form of fortifications. You need this sort of simplicity for an 'e-sport: basic rules with few moving parts; Starcraft and WCIII became competitive sports, AoE and Cossacks never did.