So, after many many FF (and other mods) games, I decided to make the jump to RiFE after seeing how active the community is here and some of the interesting changes.
Caveat, I have played through 2 games as D'Tesh, 3 or 4 as mechanos, 1 as Clan, and one as Bannor.
I typically play on Prince or one step up, standard games. I can play harder, but I find it too much work. lol.
Here are some of my early thoughts & questions... discuss?
General: I really like a lot of the ideas and concepts in general! I think most of them have enhanced the FF (and by extension FFH) concept without deviating too far.... Kudos team and keep going!
I love the ancient city ruins and leftover roads, really adds to the feel of rebuilding a ruined world.
all of the supertough animals and early barb leaders and other changes seem to have slowed down the early game alot! I find that I"m struggling to get my 4th & 5th city by turn 180 anymore.
comment/complaint: I typically play with 'end of winter' .. this seems borked in RiFE.
the Ice & frost never goes away. by turn 300 I"m still locked in ice & tundra. (and no, illians were not my neighbor) bug?
Question: on the erebus2 mapscript ...I forget the exact term.. what does the "advanced climate" do? off/ensure/force on/force off
complaint: the animals are nuts!! I love the new variety, but lets tone them down!!
(I've seen the postings, and I'm anxiously awaiting patches) at one point I was so frustrated I opened up the worldbuilder... and holy cow.
surrounding me were 4 and 5 str24 5 promotion Griffin Flights, wandering through my area were 3 different invisible, 5firstrike sabres, and one peninsula had (no kidding) 35 Spider swarms, in stacks of 4 and 5 deep.
I love D'Tesh, once I got the hang of it!
I never was able to figure out how to create ash pyres as d'tesh.. help?
The fortress commander & forts exerting culture control is a great idea!
re: the Clan, I miss goblins! I loved the gobbos ability to become wolfriders, and I loved the "meat shield" aspect. But I love the bosses & seige ogres, so I guess its a wash.
Caveat, I have played through 2 games as D'Tesh, 3 or 4 as mechanos, 1 as Clan, and one as Bannor.
I typically play on Prince or one step up, standard games. I can play harder, but I find it too much work. lol.
Here are some of my early thoughts & questions... discuss?
General: I really like a lot of the ideas and concepts in general! I think most of them have enhanced the FF (and by extension FFH) concept without deviating too far.... Kudos team and keep going!
I love the ancient city ruins and leftover roads, really adds to the feel of rebuilding a ruined world.
all of the supertough animals and early barb leaders and other changes seem to have slowed down the early game alot! I find that I"m struggling to get my 4th & 5th city by turn 180 anymore.
comment/complaint: I typically play with 'end of winter' .. this seems borked in RiFE.
the Ice & frost never goes away. by turn 300 I"m still locked in ice & tundra. (and no, illians were not my neighbor) bug?
Question: on the erebus2 mapscript ...I forget the exact term.. what does the "advanced climate" do? off/ensure/force on/force off
complaint: the animals are nuts!! I love the new variety, but lets tone them down!!
(I've seen the postings, and I'm anxiously awaiting patches) at one point I was so frustrated I opened up the worldbuilder... and holy cow.
surrounding me were 4 and 5 str24 5 promotion Griffin Flights, wandering through my area were 3 different invisible, 5firstrike sabres, and one peninsula had (no kidding) 35 Spider swarms, in stacks of 4 and 5 deep.
I love D'Tesh, once I got the hang of it!
I never was able to figure out how to create ash pyres as d'tesh.. help?
The fortress commander & forts exerting culture control is a great idea!
re: the Clan, I miss goblins! I loved the gobbos ability to become wolfriders, and I loved the "meat shield" aspect. But I love the bosses & seige ogres, so I guess its a wash.