I'm agreeing with
@kaspergm and
@pokiehl about the general lack of polish and attention to detail here. It's disappointing to see. Not only does the team seem out of their depth (they feel like a B team or interns, as
@Zaarin and others have pointed out), but with the LP things seem... kinda rushed? At the very least, inconsistent.
I'm rooting for you Civ VI guys at Firaxis. I have no authority here and no good insight into your situation, but do the best with what you're given. All of these leaders is a BIG challenge, and- regardless of the final product- the fact that we'll get said product in this timeframe is impressive on its own. Modders, as always, will be there to clean things up to the best of their ability (I've already subscribed to the one that replaces the official Negotiator leader icons).
And, hopefully, in mods like Civilizations Expanded, we'll get some more interesting abilities for these new guys (thank you so much
@pokiehl,
@sukritact,
@Leugi , and the other team members who don't have CivFanatics accounts lol. That mod is the only thing that makes me want to play some of Civ VI's leaders.)
I'm not super affected personally by the bugs, but they deserve to be patched and I do have strong hope that we'll get at least some of them addressed. I get the sense the people on board might not have time to deal with them yet, but maybe, once the pass is done, we'll get the much anticipated big, final patch to fix things?