Kev
Hired Goon
I did some searching through the forums looking for some specific information on trade, but it still left me with a few questions (making me feel like a bit of a beginner).
I've often been one of those players who sends a majority of outgoing caravans and freight through my sicence city, gain support from that city, and then send it off to trade. The money garnered from these trades was usually superior as my SCC was usually qutie large and... well... full of science.
Yet, I've come to see (verified I think by others in these forums) that any city will only be able to carry 3 trade routes - the computer establishing the 3 most lucrative as the ones that remain. (Again this is dealing with outgoing freight - I know that there can be 3 incoming as well)
I began to think that in the long run, (as an example) if I were to build 20 caravans and have 19 be supported by my science city, that I would still only yield 4 long-term trade routes (3 best from the SCC and one extra). The money and the tech boosts would be nice short term, but would I have been better off establishing 20 different routes that would add arrows to many different cities and hopefully grow as the cities grow?
I'd love to hear (read) some thoughts from some trade gurus out there - it really is a part of my game that I would like to improve. I guess my questions in a nutshell are:
1. Better to support all trade from science city, have all cities support own trade, or some combination of the two?
2. I know the money would be different if the vehicle is from a large, science-producing city, but is the one-time tech boost vastly different - is it enough to compensate for possible long-term loss?
Thanks in advance!
------------------
Diplomacy - the art of
saying "Good Doggie"
until you can find a rock
I've often been one of those players who sends a majority of outgoing caravans and freight through my sicence city, gain support from that city, and then send it off to trade. The money garnered from these trades was usually superior as my SCC was usually qutie large and... well... full of science.
Yet, I've come to see (verified I think by others in these forums) that any city will only be able to carry 3 trade routes - the computer establishing the 3 most lucrative as the ones that remain. (Again this is dealing with outgoing freight - I know that there can be 3 incoming as well)
I began to think that in the long run, (as an example) if I were to build 20 caravans and have 19 be supported by my science city, that I would still only yield 4 long-term trade routes (3 best from the SCC and one extra). The money and the tech boosts would be nice short term, but would I have been better off establishing 20 different routes that would add arrows to many different cities and hopefully grow as the cities grow?
I'd love to hear (read) some thoughts from some trade gurus out there - it really is a part of my game that I would like to improve. I guess my questions in a nutshell are:
1. Better to support all trade from science city, have all cities support own trade, or some combination of the two?
2. I know the money would be different if the vehicle is from a large, science-producing city, but is the one-time tech boost vastly different - is it enough to compensate for possible long-term loss?
Thanks in advance!
------------------
Diplomacy - the art of
saying "Good Doggie"
until you can find a rock