Three questions from a new player

MacVarge

Chieftain
Joined
Feb 25, 2013
Messages
8
Location
Bedford County, VA
1. After seeing reasonable consistency in my income for several turns, suddenly I was in serious deficit. Trying to find out what had happened (given that there were no announcements and I had completed nothing) I looked into maintenance. These two pictures show a representative city on successive turns. The second screen has expenses roughly (but not exactly) totaling the individual categories, while the first is much lower. How might this legitimately happen and why doesn't it show?

http://www.macvarge.com/Images/maintenance.jpg

2. My unaccompanied tribe was "destroyed by a barbarian pigeon". Seriously? Now that I see this wasn't just a witty nonsense note, but is actually true, I'm irritated. Loading saved games often cause a "MAF" for me followed by a twelve minute game reload, so I'm out a hard-earned tribe. Dang tough pigeons.

3. I assume that the "Clockpunk" technology is an inside joke. When it was first suggested to me as a choice, I didn't select it as I assumed it wasn't real, but now I see my opponents with Clockpunk units, yet no longer see it as a choice. What gives? Is it on the tech chart and I just can't find it?

As an observation, I had posted earlier about how much easier my first C2C game seemed to me on the Noble level than regular Civ IV games. I was so far ahead that it got boring without competition. It was suggested that I go up a couple levels, which I did (but decided on the flexibility option Noble to Monarch just in case).

Now I find myself farther along in technology (flintlocks in the 600's) than I've ever been at this stage of a game, yet all players are way ahead of me. No one will trade with me as I have nothing they want (except religions) and then all of a sudden I found myself at war with all of them (save one) without a declaration of any kind (I never got the opportunity to "So be it" anyone!). Seems to have something to do with a war elephant trapped inside my territory but I can't be sure.

My opponents declared war and will not consider peace unless I give up my capitol city. This inflexible position has been maintained for over six hundred years so far. They don't pursue the conflict, except at sea, and must be as damaged as I am by the constant war. I'm not sure that this is an improvement over normal Civ IV.

The automatic adjustment mechanism took me down to the Prince level early on, but has decided not to drop me to Noble even though I seem to be centuries behind on tech. Guess they'd be building spaceships in the 7th century if it had stayed on Monarch.
 
1. At a guess, crime kicked in (look under the special buildings tab) and started sapping gold from you.

2a. Unescorted civvie units are always in danger, even in your culture owned areas (from invisible criminal units for example).

2b. Are you using a 32bit OS? If so, you'll want to modify the OS to use 3GB (assuming you have that much memory) instead of 2. Look up 3GB Switch.

3. Megafauna, Clockpunk, Steampunk, Dieselpunk (and maybe others?) are 'alternate what-if' possibilities. There is a way to turn them off in the .ini files. Although I've unsuccessfully asked for game start switches to do that.

Our wonderfull coders are making major AI improvements with each release. From what I've read v29 should be another major leap forward there.
 
Although I've unsuccessfully asked for game start switches to do that.

You know as much about how that is done as I do. Mind you the last time I told someone that I got a huge rant back - apparently it was OK for him to demand that I learn how to do whatever it was he wanted but it was not OK for me to even suggest he learn how to do it himself:crazyeye::lol:.
 
You know as much about how that is done as I do. Mind you the last time I told someone that I got a huge rant back - apparently it was OK for him to demand that I learn how to do whatever it was he wanted but it was not OK for me to even suggest he learn how to do it himself:crazyeye::lol:.
Was that comment in regards to the optionedits system?

It's an eventual goal I think would be good to get the alternative timeline stuff implemented into gameoptions. I could setup the option and from there its just about making sure all the pertaining stuff is limited to that option - I don't believe option edits are even necessary though I'm not sure ALL game objects have option inclusion tags and if we find any that should, AIAndy's probably the better guy to enable that than I am. I tend to put lipstick on a pig for my solutions there while he gets at the root of the issue. (a tangled mess for me to try to read and understand enough to tweak with...)
 
You know as much about how that is done as I do. Mind you the last time I told someone that I got a huge rant back - apparently it was OK for him to demand that I learn how to do whatever it was he wanted but it was not OK for me to even suggest he learn how to do it himself:crazyeye::lol:.

Except that there are cases with multiple (single player) players using the same computer and want different set of rules... without having to manually go into the files each time before starting the game. Particularly when some of the players are children whom the parent doesn't want messing around in said files. :p
 
I'm not entirely sure how self-contained the files are, but could people duplicate the mod folder and have different settings for each of them? So they could have something like C2C, C2C-Dad, C2C-Kid, etc, then have different shortcuts to start each of them.

Sure, though it's pretty wasteful of disk space.
 
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