Even though its "beta", this is a really interesting mod. The balance between melee, cavalry, archers is well implemented and the tech tree / resource system look intriguing.
However, without a manual, i am having a few playing difficulties. Sometimes i am not sure if its a "working as intended design", bug or if i am just failing to understand some fundemental game concept. I play FFH2 a lot but not sure if that helps. My main questions is around religion.
1) Playing as Britonia - i have raced to "Words of Salvation" in order to found the religion. Even though (i think) i was first to research it, the religion screens says it has not been founded. In fact, the last two games i have played, i have been unable to found a religion or even convert to a religion founded by somebody else - What am i missing?
2) are some factions agnostic? Playijng as the Kurgan tribe, i had relgions within my cities but was not able to adopt them as a state religion?
3) Does adoption of a religion change allignment?
Any help, greatfully received...
However, without a manual, i am having a few playing difficulties. Sometimes i am not sure if its a "working as intended design", bug or if i am just failing to understand some fundemental game concept. I play FFH2 a lot but not sure if that helps. My main questions is around religion.
1) Playing as Britonia - i have raced to "Words of Salvation" in order to found the religion. Even though (i think) i was first to research it, the religion screens says it has not been founded. In fact, the last two games i have played, i have been unable to found a religion or even convert to a religion founded by somebody else - What am i missing?
2) are some factions agnostic? Playijng as the Kurgan tribe, i had relgions within my cities but was not able to adopt them as a state religion?
3) Does adoption of a religion change allignment?
Any help, greatfully received...