Three things you look forward to in Gods and Kings, big or small

1) Espionage.
I hated it in Civ IV, but the new one seems totally new, so I have high hopes.
If it's a way to gather more information on the opponent, FINALLY, it will fix my biggest problem with CiV. I hate not being able to know beforehand if an enemy civ believes this or that city-state is part of their garden, or trading a small thing with a newly-met civ, only to find out that they are the worst enemy of the world's super power, who now believe I betrayed them.

2) New techs, hopefully in the classical era.
In all Civilization games, I start losing interest after the Industrial age (Iron and swords are romantic, Coal and machine guns, not so much!). If the new techs make the classical era longer, that will give me more of my favourite part of the game. Also, I hope it will spread out the wonders and not add even more to that period: it's so tough to have 10 wonders to chose from when you have only one or two cities.

3) Everything else!
I could live without the concept of religion in the game, but the new system seems interesting.
I never cared for naval units in any Civ, so maybe this one will succeed where every other episode failed...? At least it's trying, and can't really be worse (I think CiV is already the "less bad" naval system).
New combat balance! New City State quests! New civ! New units! New buildings! New everythings!

Spoiler :
4) all the rants on the forums about how this should be free, this should have been in the original game, these features are broken/bugged/should never have been released that way, and so on even after the expansion is patched.
 
1. More options when setting up the game. A cold weather but with less forests, no nukes, always peace/war, advanced start... Anything. I love changing every last detail of my games.

2. Less ''exploitable'' AI. Make the AI more rational and avoid giving away money for things they don't need.

3. More details like: don't repeat the same music order, different unit graphics for each civilization...

Spoiler :
4. As Souka said...
 
To people worried about AI playing or not playing to win, that stuff was the original lead designer's idea, along with many things, ranging from good and bad decisions (in my opinion of course) to awesome brave ideas that improved vastly the series (no more stacks!!)

But this time there's a new lead designer and G&K is his baby.
So I think for many parts we should have open minds, I feel his experience in strategygames, boardgames and AI will be put to good use, as one unit per tile supports that stuff.

2. New civs, the more the merrier, even if I never play them anything that reduces the chances of me starting a new game with Alexander as my neighbor is to the good.

Never thought of that before, but yeah reducing the change of Alex's smirking face throwing sarcastic comments at me, another good thing about new Civs. ;)
 
1. More options when setting up the game. A cold weather but with less forests, no nukes, always peace/war, advanced start... Anything. I love changing every last detail of my games.

This reminds me...

...please, please, please can we have the Regenerate Map button back?
 
This isn't a suggestions thread, you know? ;) It's supposed to be which things that they're putting in are you looking forward to most.
 
1. Definitely the new civs. First thing I do when I buy this is loading up a standard size map with all 9 civs and going at it. I'm so ready:)
2. The religion system seems cool. It sounds like it's a little like the social policy tree, and that's easily one of my favorite things about Civ V.
3. The scenarios. Especially the fall of Rome one.
 
1. CSes emphasizing quests over money.
2. Customizable religions that other civs can adopt.
3. Seeing the Diplomatic and Cultural Victories improved.
 
Religion. When I say that I'm trusting that they're not going to do something with it that makes it dominate diplomacy, although it should be a small factor. I didn't like IV's implementation, but I definitively missed the flavor it added.

Reworked diplo victory. it needed to be fixed big-time and I'm not sure if I'll be 100% satisfied with it yet, but at least this should help.

And this will finally answer the question for me of "Will the DLC civs be rolled into expansions?," and apparently the the answer will be no. So after-- how long has this game been out now?-- well, after all this time, however long it has been, I can get the DLC now that I finally know I won't just be re-buying it when an xpac comes out. I'm betting they'll have a sale on all that as the xpac comes out, and if not I can always wait until the big summer steam sale for that and the xpac, which is probably the smarter plan.
 
1) Playing as the Byzantines. It's been too long!
2) Espionage, finally making it into the game.
3) Privateers, my favorite units from back in the day.
 
3 things I'm hoping for (not sure if it's in there, but would be very nice):

1) No more meta-game for the tech tree (RAs/GSs/now-spies). It's somewhat annoying that you can clear the tech tree while at minimal bpt. If those things were dropped or modified so that you don't have to research tech X to get better results, I'd be happier.

2) Better Happiness system. Happiness flows far too easily, and I'd really like to stop seeing the AI with +40-80 happiness...

3) Better Diplomacy. I see you have options to complain to me mr AI, but I want the same ones too. Plus stop sucking. And that whole 'warmongering forever issues'.

also on the list:

4) better combat. Stop letting me use Archers to kill everything. Give me a reason to build something other than a Stealth Bomber in the late game.

5) Better VC 'balance'. Which includes a reworked Diplo VC that isn't "buy all CSs at the last second" and "Same as Tech VC, but go to Globalization".
 
If I leave the new Civs/Leaders aside, my top three would be:

1) Religion
2) Enhanced Diplomacy, with Espionage
3) New City-States with greatly expanded quest/event system. (Perhaps a bit like the random events in Civ4?) :D

Reworked Combat System and establishing Embassies are also something I eagerly look forward. New Wonders and new units not that much, though new resources like possibly Saltpeter gets me excited ;)
 
1. Religion
2. The Dutch
3. New WW-1 units (hopefully area-denial units, more rock-paper-scissors gameplay!)
 
Saltpeter gets me excited ;)

Sadly, saltpeter will keep you from getting excited. :D

In all seriousness though:

1. Enhanced combat system to prevent silly archers/spearmen from hurting my tanks in any significant fashion.
2. Hopefully less schizo leader personalities, so that Bluetooth won't be chummy, then DoW, then get rolled, then pay me tons for peace, then go right back to friendly.
3. Extra features that allow for more possibilities and avenues of success (or defeat).
 
2. Hopefully less schizo leader personalities, so that Bluetooth won't be chummy, then DoW, then get rolled, then pay me tons for peace, then go right back to friendly.

Yes, this is something I hope they will fix in the next patch or at least will get fixed in G&K.
 
1. New units (and other new stuff)
2. The Dutch.
3. Espionage & more/better City State interaction (diplomacy)
 
Well, I tried posting this yesterday but the server got busy and killed by long post. Here's hoping I have better luck today:

  1. Reworked City-State Interactions: The new emphasis on quests will make the game much more interesting, especially (as others have mentioned) in terms of making the Diplomatic Victory something other than a bribery/economic victory. And with City-States being able to give more than one quest (and reroll them, too?), it will be wonderful to see City-States want something from me other than to destroy their neighbor. I'm really looking forward to seeing how the new CS types (mercantile and religious) alter the game. Maybe I'll befriend someone other than my nearest Cultural CS? :)
  2. Naval Warfare: The focus on naval warfare is most welcome. The addition of melee ships that can take cities will make England's long-underpowered unique ability (and its unique ship) something to truly fear! (I still hope England gets a small economic boost in their UA, however.) And the ability of embarked units to defend themselves means I don't have to suffer the aggrivation of a rougue barbarian trieme somehow one-shotting my mechanized infantry! These changes, with hopefully an update to the AI's naval affinity, will finally give me a reason to build a navy in the single player game.
  3. Religion: I'm most surprised to be excited about this. I wouldn't be an advocate for the return of a Civ4 style Religious system, but seeing what the developers are doing with this Religious system makes me really excited. I love that the player has little control over what his/her cities believe as Religion flows over borders. And I can't wait to found my own Religion (and promptly rename it something silly!). Props to the developers on this one...really cool work.
 
I really hope for diplomacy to be radically improved, since its almost non existant today. More ways to improve relations, like religion, would mean much. I dont think anyone of us wants to go back to civ4 diplomacy because that was way too predictable. But i think that the game would benefit if you could become close to a civ, if you put some effort into it.
 
1.Both added mechanics, Espionage and Religion

2.New Scenarios- I enjoy the scenarios, gives you a change from the regular game, but I'll definitely beat the regular game with the new features a few times before I try any scenarios

3. New Units, City States, and Civs

Alright, mine was more like 6 things because I grouped stuff together, but really I'm looking forward to everything. It's going to be like playing a whole new game, or at least a new version of my favorite game.
 
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