1) Espionage.
I hated it in Civ IV, but the new one seems totally new, so I have high hopes.
If it's a way to gather more information on the opponent, FINALLY, it will fix my biggest problem with CiV. I hate not being able to know beforehand if an enemy civ believes this or that city-state is part of their garden, or trading a small thing with a newly-met civ, only to find out that they are the worst enemy of the world's super power, who now believe I betrayed them.
2) New techs, hopefully in the classical era.
In all Civilization games, I start losing interest after the Industrial age (Iron and swords are romantic, Coal and machine guns, not so much!). If the new techs make the classical era longer, that will give me more of my favourite part of the game. Also, I hope it will spread out the wonders and not add even more to that period: it's so tough to have 10 wonders to chose from when you have only one or two cities.
3) Everything else!
I could live without the concept of religion in the game, but the new system seems interesting.
I never cared for naval units in any Civ, so maybe this one will succeed where every other episode failed...? At least it's trying, and can't really be worse (I think CiV is already the "less bad" naval system).
New combat balance! New City State quests! New civ! New units! New buildings! New everythings!
I hated it in Civ IV, but the new one seems totally new, so I have high hopes.
If it's a way to gather more information on the opponent, FINALLY, it will fix my biggest problem with CiV. I hate not being able to know beforehand if an enemy civ believes this or that city-state is part of their garden, or trading a small thing with a newly-met civ, only to find out that they are the worst enemy of the world's super power, who now believe I betrayed them.
2) New techs, hopefully in the classical era.
In all Civilization games, I start losing interest after the Industrial age (Iron and swords are romantic, Coal and machine guns, not so much!). If the new techs make the classical era longer, that will give me more of my favourite part of the game. Also, I hope it will spread out the wonders and not add even more to that period: it's so tough to have 10 wonders to chose from when you have only one or two cities.
3) Everything else!
I could live without the concept of religion in the game, but the new system seems interesting.
I never cared for naval units in any Civ, so maybe this one will succeed where every other episode failed...? At least it's trying, and can't really be worse (I think CiV is already the "less bad" naval system).
New combat balance! New City State quests! New civ! New units! New buildings! New everythings!
Spoiler :
4) all the rants on the forums about how this should be free, this should have been in the original game, these features are broken/bugged/should never have been released that way, and so on even after the expansion is patched.