Throne room/Palace mod

I have no idea because I'm neither (I've tried to compile a DLL following a tutorial, and I couldn't even get that to work) so apart from any graphical work, I'm useless. Anyone talented interested......?
 
wh ydid htye get rid of Throne Rooms...

Time constraints probably. Left over code in the SDK suggests that they intended to put it into Civ4.
 
Jon Shafer told me that it's just something that won't die. People (Firaxians) have brought it up repeatedly, but it was not done because they didn't want to do it halfway and end up with an inferior design.
 
...And as it's something that won't die, I shall bring it up again.

The Throne Room may become a reality after all... It's already "active" in Civ 4! (Sort of.)

I was messing around and discovered this accidentally... don't know if someone has already found it, but you can actually preview the Throne Room in BtS 3.17. Start a Civ 4 game and press Ctrl + D in-game. This will bring up the debug screen. You will see an option marked "Throne Room." Check it, and watch what happens!

Surely a modder acquainted with the interface code can find out how to expand this by adding the ability to upgrade different portions?

EDIT: You may have to have "CheatCode" set to "chipotle" for this to work.
 
:eek: (looks even so great, and a good example what could be)
 
Wow, nice find GO. Can you say..

Civilization IV: King's Conquest

Add King units for each player, a Regicide victory, and the completed throne room with upgrades like Civ3.. Heck, I'd pay 35 bucks for it. :D

EDIT: I am, of course, looking into this further and will post what I find. :>
 
...And as it's something that won't die, I shall bring it up again.

The Throne Room may become a reality after all... It's already "active" in Civ 4! (Sort of.)

I was messing around and discovered this accidentally... don't know if someone has already found it, but you can actually preview the Throne Room in BtS 3.17. Start a Civ 4 game and press Ctrl + D in-game. This will bring up the debug screen. You will see an option marked "Throne Room." Check it, and watch what happens!

Surely a modder acquainted with the interface code can find out how to expand this by adding the ability to upgrade different portions?

EDIT: You may have to have "CheatCode" set to "chipotle" for this to work.

I'm skeptical that a modder can do this on their own. There's almost certainly additional code that needs to be exposed from the exe file for us to mod this (and give us the ability to access the throne room without going into debug mode).

But we should certainly look into it...
 
I've tryed to start working on two different projects tonight and they both ended the same way my research into the Throne Room ended.

It seems the Throne Room screen, just like the Custom Game screen and the Trade Screen, is put together in the exe.

But... I am pretty sure you could hijack the some where in the SDK to make the demo Throne Room come up when you want and then you could create your own screen with all your mod functionallity. Just give your new screen an invisible background and what ever widgets you put on it will look like they are in the Throne Room. Mess with the widget's Z coord and you could even "hang" things on walls or put things "on top" of petastals.
 
That's what I was thinking: you basically just "hijack" the existing animation, as you said, and add on the extra interface like the spaceship screen - which, incidentally, can be triggered through the debug menu as well. But I think DPII is right; I wasn't able to locate any explicit SDK code that triggered the animation (though graphics modding is not my strong point), so it is likely tucked away in the exe.

Perhaps we could hope for a Throne Room in Colonization? :lol:
 
I"m away from home right now, and so away from my BTS. can someone please post a pic of the throne room?
 
Here you go.
 

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