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Umm...you were talking about charged for improving. The only charge for improving is a number of turns your worker spent doing it. That is, all improvements are free, they just take time.
Roads have 1g in maintenance each turn. But when you connect cities to your capital with roads, they make more g than your roads cost.
Yes. Every single road counts for . I still prefer building roads to connect cities over harbours just because if one city gets attcked, you can quickly reinforce it. Also building roads pays off in the form of trade routes.
Please note that harbour has a fixed maintenance unlike roads which depend on no. of tiles roads are built on. So in some situations, you might prefer harbours over roads.
Yes, it is. But is that really what you were after? Were you after 'Maintenance costs' or did you really want to know the cost for actually building the improvement?
In summary - Improvements only take a number of turns to build, no cost to build. Roads have 1G maintenance per turn. Every other improvement has no maintenance per turn.
Keep in mind that roads act as trade routes; with large enough cities/capital, you can make money from roads (or at least break even). Perhaps more importantly, they allow rapid deployment/movement of troops and workers.
Furthermore, once rails come into play, you get a 50% (IIRC) production bonus in any city that has a rail connection to the capital.
I'm mostly concerned about the cost in gold when you look at +/-. It says "tile improvements" or something like that. So roads...but I think it's only 1? And I have a road going between two cities that's about 5 tiles long? Or is it per ROAD (no matter the distance)?
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