Played until Writing was finished, have some decisions for the group to discuss.
Inherited Turn
1760 started roading to Tenochtitlan
-sent settler in the direction of the horse/ivory/fp site
-switched build in capital to barracks
-revolted to slavery -> being spiritual there was no anarchy, and per thread posts planned to 2 pop whip the next settler
1720 moved fog busters around a little
1680 Teotihuacan founded and under immediate assault
-started it on a granary to aid growth and future whipping
IBT we survive - but barely
-also our exploring, spawnbusting warrior in the north defeats a barb and is due a promotion, he was still at full health so opted to wait on bestowing this until he was threatened or it became obvious he would be useful in a specific manner
1640 sent worker to farm fp at Teotihuacan -> always better to work improved tiles if possible
-Stonehenge BIFL
1600 Cow-misser completes warrior -> begins settler
-our capital has trade with Tenochtitlan
-our city connections provides our capital a horse resource
-the completed warrior is fortified in Cow-misser
-started a mine on a grassy hill by Tenochtitlan while waiting for rice to come available
1560 started farming fp in Teotihuacan
-picked up on the cottage that was started by the capital
1520 nothing noteworthy
1480 whipped the settler in Cow-misser for 2, should give 22 overflow
1440 sent worker to farm rice
-started road towards the cow/dye spot
-queued granary in the capital to benefit from the overflow
1400 started rice farm
1360 writing in
-Red Mansa asked for open borders - declined at this time
-set tech to IW as placeholder -> at our current rate of 50% research yielding 9 beakers per turn it will take 26 turns, alpha was 39. Nothing is invested yet so the next player can switch - fishing might also be good to get to sailing, as sailing would be helpful what with all the rivers in our territory
-started barracks in Tenochtitlan, this can also be switched if desired, no hammer investment yet
-there is a barb warrior by Teotihuacan that has been playing hide and seek with us, he has been in and out of the shaded tile for the last 6 turns or so but has not yet advanced on us
-Red Mansa was the founder of Judaism. Red, Orange and Blue all have negative diplo modifiers due to religious differences
-the warrior in the north still has his movement points available
-the settler is in place and can be settled next turn
-Cow-misser and Tenochtitlan can build chariots now
-we will need roads connecting our new city and Teotihuacan to our empire
-Our three city empire:
And the save ~