Discussion in 'Maps & Scenarios' started by raxo2222, May 11, 2017.
@raxo2222 for this map how were the end game turn times for you vs. in the start?
On start it was 3 seconds and on end it was 40 seconds.
I had 150 something cities on end.
I could make new version of my space map and create 60x40 Earth - 2400 tiles and two players.
Map size: 280x40 -> 11200 tiles
Earth size: 46x40 -> 1840 tiles
Duel game - good for Multiplayer or for having fun with Nightmare AI, when you aren't normally Nightmare player.
Map size: 294x40 -> 11760 tiles
Earth size: 60x40 -> 240 tiles
There could be even Tiny map - with doubled height and 4 players, two on each continent separated by ocean.
Those Ultralong maps could be fun to explore.
I added new space map with one AI.
It is much more focused on space than Earth (Earth is 66x40 and whole map is 300x40).
Each space zone is 21 tiles long and 40 tiles high.
No latitude/longitude limits mod is recommended.
With those maps you should have relatively short turn times for most of game.
Updated my duel spacemap (with single AI) to new resource generation settings (bonus info and C2C world map script).
This map should have shortest turn times of all available space maps, that contain AI.
Updated my space maps as there were changes to resource generation.
I added them to SVN too.
Is this a different map than this one?
I made two maps - both of them have Duel sized earth.
First one is more for testing and other one contains single AI.
Both of them are in mod.
I now sterilized my space maps, so for example starting era always is default in scenario.
There was era name change, that broke maps for SVN users, similarly move of flag art to FPKs broke them for V39 users.
That is relative path for flags was changed.
These are updated in SVN.
Separate names with a comma.