tip on invasion with flight on conquests

del62

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If you are mounting an invasion on another continent or island, find a spot where you can build a city, land settler, amy and worker on spot where you can build city, then right next to it build airfield then assuming you have a lot of aifields (and /or) airports on your continent you can quickly move lots of units in
 
If you are mounting an invasion on another continent or island, find a spot where you can build a city, land settler, amy and worker on spot where you can build city, then right next to it build airfield then assuming you have a lot of aifields (and /or) airports on your continent you can quickly move lots of units in

why waste time building a settler, and needing to pick a not-so-great landing spot for a settler, and needing to defend a town and an airfield when you can just plant an airfield in an allies territory and defend that. then you can still mass troops over there along with a hefty air force
 
One reason that a may be superior is that you can have a barracks. This gets your units healed each turn in C3C. You can add a wall for another boost on defense.

I would be careful about making an airfield and a town as you now have to defend both. If the attackers are too weak, then do as you please. You cannot be certain that they will not attack armies on airfields or in towns. I have had them attack infantry armies.
 
If you are mounting an invasion on another continent or island, find a spot where you can build a city, land settler, amy and worker on spot where you can build city, then right next to it build airfield then assuming you have a lot of aifields (and /or) airports on your continent you can quickly move lots of units in

... or just build a town, cash rush an airport and move in. You can airlift as many units as you want then.

Or do they change that in C3C? In vanilla, its SOP to plop a city down with just enough defenders to keep it safe for one turn (typically all that is needed is 1 transport or two galleons if u don't have oil), and cash rush an airport. The next turn when the airport completes, move in as many units as you have home airports and begin annihilation.
 
An airfield is faster, but an airport is more secure. You could even disband a damaged or obsolete unit to help defray the cost of rushing an airport. If they have bombers, you should have some mobile SAMS along to help defend your landing party.
 
Or...

1) Plop down city
2) start production on an airport and just wait the one turn it takes to hurry production (meanwhile rebasing lots of bombers/fighters and helos with infantry in them)
?

I've never seen an AI be able to mount a major offensive in one turn unless they have serious railroads, in which case you probably should bring a lot more than a settler and a couple of defense units to the party.
 
Never seen one mount one, does not mean they don't. I have seen them mount them in the hundreds and often their units are better than mine.

I would expect that an Emperor level game that saw you have Flight, would see them with at least cavs, unless they were on a small island. If the town did not have terrain issue, mountains/hills/jungle/etc, they could hit you on the IBT.

If you had 8 units, 2 galleons or 1 vanilla transport, they would likely be lost. If the game was above Emperor and you land with 8 units, you are surely toast.

I would not be shocked if you land with 8 units and they can reach you, that you do not even get a town founded.

Now if you are talking about Regent and are many techs ahead, then 8 infantry could be enough. That is if they cannot reach them and do not have much to attack with.

Here is the other problem. You will not even have 8 units as you have at least 1 settler.
 
Never seen one mount one, does not mean they don't. I have seen them mount them in the hundreds and often their units are better than mine. I would expect that an Emperor level game that saw you have Flight, would see them with at least cavs, unless they were on a small island. If the town did not have terrain issue, mountains/hills/jungle/etc, they could hit you on the IBT.

Agreed; you'd be best founding your new town on a hill, with comfortable distance from the main hub of the civ you are invading. Jungle or forest between you and them would be a bonus, too. Obviously the better placement you can find, the more likely the plan is to work. Also, I'm certainly going to rush a barracks as soon as the airport is done. Maybe walls, but by turn 3 I'd wager the battle has already been won or lost. However, I still maintain that I've never seen a computer mount a hugely effective attack on the first turn of war unless they've been preparing for it and have railroads to get their scattered units all to your doorstep at the same time.

If you had 8 units, 2 galleons or 1 vanilla transport, they would likely be lost. If the game was above Emperor and you land with 8 units, you are surely toast.

Also agreed. That why I said land a bunch of helos with your best infantry aboard. The nice part is that you can rebase the helos, wake the infantry, and fortify them on the same turn. If you can rebase 8 or 9 helos, you're going to be pretty well set, especially against cavs. Tanks... you're prolly screwed unless you have mech inf.

I would not be shocked if you land with 8 units and they can reach you, that you do not even get a town founded.

Well, assuming you are not already at war with the civ you are landing near, you could just drop off the settler and leave the rest on the boat, movng the boat out of their territory. They will naturally tell you to leave, but I've never seen them force a settler out of their territory unless a lot of your combat units accompany him. Next turn, found the town and move your transports in, unload and fortify.

Here is the other problem. You will not even have 8 units as you have at least 1 settler.

As I said, rebase helos. Or bring more transports. Obviously a critical part of this plan working is the amount of support you can bring in.
 
You actually research Advanced Fight? And use Helicopters? Wow, I have never known anyone who does that. And it works for you. Amazing how there are different ways of playing and still be able to win. Note: this is a sarcasm free post.
 
You actually research Advanced Fight? And use Helicopters? Wow, I have never known anyone who does that. And it works for you. Amazing how there are different ways of playing and still be able to win. Note: this is a sarcasm free post.

Not to say I employ this strategy often. AdvFlt is great to buy or steal from the AI. It serves a purpose on archipelago maps... Helos are an effective way to move infantry around quickly. You can always upgrade the inf once you get them to their destination (assuming rax+airport/harbor) too. Their utility goes down with continents, and they're nearly worthless on pangea maps. Maybe to airdrop infantry onto vital resources and act as recon.

I think there is a thread concerning helo use somewhere in the forum. Not gonna find it and post the link, sorry... my interest level right now barely goes beyond finishing this sentence.
 
the settler idea on his own, seems good, plant the town, unload units including worker, use worker to build airfields and you can immediatley land as many units as you have airports and airfields on your homeland, all in that same turn, you could get in 50 infantry/tanks using 50 workers to build airfields on home continent or even mech infantry and modern armour if advanced enough
 
I've never invaded an enemy continent with anything short of 50 units (in the late industrial age). Anything below that I find unsustainable.

Adv Flight ey...You know, i've never researched that! I know paratroopers have such a poor radius of deployment, otherwise they would be amazing at cutting off vital luxuries/strategic resources.

I'm playing a 80% archi map at the moment, I might take that tip :)
 
Having thought about it an even better option migth be to land a settler and worker and move worker to a spot on top of mountain, and settler to a spot next to it, when ready build town, build airfield, mass land units to airfield, abandon town (to avoid any war unhapiness), land sea based troops at invasion points and you have a mountain based set of units in heart of enemy territory to go along with landing troops,

you need to make sure no combative forces in future enemy territory while settler and worker and wondering aimfully
 
an even better option might be to land a settler and worker and move worker to a spot on top of mountain, and settler to a spot next to it, when ready build town, build airfield...

I don't believe airfields can be constructed on mountain tiles, can they?
 
Actually, I use mountains in my farming areas to put my airfields, since it removes the non-road improvement on the tile. Losing a mine on a non-worked tile is no big loss, and an airfield on a mountain on a hostile continent is easier to defend. The perfect setup is land on a mountain beside an enemy city that you can capture and keep or burn and resettle.
 
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