Tips for Making a Comeback?

Midsize Gorilla

Chieftain
Joined
Jul 19, 2011
Messages
3
I am currently playing a game on King, which is a difficulty that I still struggle with (I suck at this game), and I am badly losing in my current game.

I am on pangea, standard speed, in the industrial age, playing as Pacal. I have oceans on three sides of my area and Ethiopia to my south, though I have several mountain ranges that make for incredibly easy defense from his attacks. I am not worried about being dominated, but while I sit on a score of 750 or so, Ethiopia is around 800, Netherlands is at 900, and Korea is conquering another part of the world and has a score well over 1500.

I have kept playing hoping something will shift, but the gap continues to grow. Also, every civ in the game has declared war on me, though most are doing it from the other side of the world and not actually attacking me.

Are there any tips or tricks for making a huge late-game comeback? Is any specific victory easier to complete when behind than the others?

Thank you for any tips!
 
Score means very little. If you have tech superiority, you should be able to win every time.
If you don't, you'll need to provide more details about your current situation. Number of cites, where you're standing tech-wise, military-wise etc. Demographics screen is your best friend. The easiest way is to attach screenshots and/or save file.
 
Can you post a save ?

Also, have you considered going for a Cultural CV, quite possible on King...
 
This is the sort of game I thrive for. Korea's double your score, but it's not like you are 500 and Korea is 3000. You need to get all the civs warring with each other. Problem is, it sounds like you trashed all your diplomatic relations earlier in the game with some moves you might not have been aware of. You're in Industrial, so now's the time I always make my move in major fashion: artillery's just coming out. In one of these sorts of games, I over-build those. A cluster of 5 can usually take out whatever the AI throws at it (except planes). And I supplement with Cav and a very few infantry just to hold the high ground. Even a methodical advance on cities tends to go very fast.

Depending on your game settings, don't underestimate the value of CS allies, either. I've had the whole world at war with me, too, but because of all the CS allies I had, the dumb AI all spun their wheels fighting the city-states. A well-located CS under attack, you can combine forces and take out several units at the CS' expense. If he takes the city, liberate it-the AI is wounded when he's just taken a city. Incidentally, if Korea's been taking AI's out, you can try and liberate those, too--that's permanent AI friends and easy research agreements.

Since Korea's not THAT far ahead, I would try and face off head-to-head as soon as possible. The time he spends throwing the book at you is time he is NOT spending expanding his tech lead or organizing one big attack later. You're going to be facing planes, though, so be prepared for that. And I would take Order or Autocracy SP, depending on how many Militaristic CS friends you have (i.e. for >1 Militaristic CS friend, I would probably take Order+United Front+Nationalism, but Autocracy+Populism+wounded Artillery is a real bear, too).
 
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