TigerBotHesh
Chieftain
The computer's answer to breaking a blockade is to use hit-and-run tactics from its citites. It wants to sink a blockading vessal and return to its home port in one move, giving it chance to heal.
To combat this, make sure you're setting up blockades far enough out to sea that the AI ships can't attack (costs 1 movement point) and return to their port-of-call in one turn.
Modern navies, with their higher movements, might make this almost impossible. Guided missles are great blockade busters.
I'd rather just hit the targeted city fast and hard with everything I got than try to blockade it for any length of time. There's too many hammers tied up in a modern vessal to risk it trying to starve and city and collect a few gold per turn.
To combat this, make sure you're setting up blockades far enough out to sea that the AI ships can't attack (costs 1 movement point) and return to their port-of-call in one turn.
Modern navies, with their higher movements, might make this almost impossible. Guided missles are great blockade busters.
I'd rather just hit the targeted city fast and hard with everything I got than try to blockade it for any length of time. There's too many hammers tied up in a modern vessal to risk it trying to starve and city and collect a few gold per turn.